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Search for 'games' returned 608 results.

Vexx Preview (GC, PS2, Xbox)
game: Vexx
preview | 06/04/02 | Monica Hafer
What kind of game do you make for people who have played all the Mario titles, Sonic, Rayman, and a load of other platformers? You make a game like Vexx. Combining elements from the history of platform games with an eye towards adults who have grown up with them, this could be a real hit. It\'s not too cutesy, not too dismal, and all fun. Click here.
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Alter Echo Preview
game: Alter Echo
preview | 06/03/02 | Shawn Rider
THQ is going to have a good year, and this is just the beginning of our coverage. First up: Alter Echo. This is a sci-fi action/adventure game set on a planet called Proteus where humans mine semi-intelligent Multiplast to create amazing biotech devices. That is, until an evil villain convinces the Multiplast it is being exploited. Hardcore frantic action fans will love the fast paced \"somebody just at the brown acid\" feel of this game. Click here.
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Which Console Should I Buy?
Articles Archive | 06/01/02 | GF! Back Catalogue 10/2004 => 1995
About a dozen times a day I get an email asking me which console someone should buy. A complete stranger expects me to be able to tell them right off the cuff where to put their $200. I feel a lot of responsibility to our readers, so I often write long letters asking what games they like, who the console is for, etc. (I do get a lot of letters from moms and dads asking which console system to purchase for their children.) Every year at the Electronic Entertainment Expo we get to see the lay of the land, and I was hoping that a clear answer to the quandry of which console to invest in would manifest itself. It's both good and bad that there is still no clear winner in the console wars.

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E3 Photo Gallery 2002
gallery | 05/30/02 | Sarah Wichlacz
All the boothbabes, mascots, gratuitous game displays, and goofy GamesFirst! correspondents you could ever hope for are right here in our E3 Photo Gallery 2002. We\'ve got all the glory of the world\'s biggest videogame exposition packed into these pages. Click here to view the gallery.
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Impossible Creatures Preview (PC)
game: Impossible Creatures
preview | 05/29/02 | Aaron Stanton
Microsoft games are looking strong this year in general, and although it\'s a good 9 months off, Impossible Creatures looks to continue the trend. Mix and match the most dangerous creatures in the world in this action RTS meets the Island of Dr. Moreau. Click here.
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PC Gaming by Design
Articles Archive | 05/27/02 | GF! Back Catalogue 10/2004 => 1995
It's not unusual for new trends to emerge at each annual Electronics Entertainment Exposition. Video games represent a relatively young but now thriving and dynamic industry that has been steadily gaining market share in the entertainment sector. In 2001, video game sales increased 43% to some $9.4 billion, approaching the music business and surpassing box office revenues. Growing numbers of people are tuning out, preferring to turn on their PlayStation 2s, Nintendo GameCubes, Microsoft Xboxes, and PCs.
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WildTangent Offers New Take on Game Distribution
editorial | 04/20/02 | Monica Hafer
What company hires giant Samoans to hand out E3 swag rather than the standard 38-18-32 booth babe? WildTangent, a company with a unique take on more than just the distribution of their promotional materials. These games are worth checking out, and most of them are free. Click!
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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.
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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.

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Puzzle Fighter II Review
game: Puzzle Fighter II
review | 01/04/02 | GF! Back Catalogue 10/2004 => 1995
Masterful puzzle action finds its way to the Gameboy Advance with Super Puzzle Fighter II Turbo?one of the most addictive puzzle games available. Just make sure you have a system link if you want to dive into the multiplayer action. If you dig puzzle games, click here now
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GamesFirst! Three Point Oh-So-Good
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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EDITORIAL - The RPG Experience: Conventions and Not Beyond
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).

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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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