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Search for 'iD' returned 868 results.

Editorial: Notes Scribbled in the Dark While Watching a Really Long Xbox Commercial
Articles Archive | 05/12/05 | Shawn Rider
"Everybody here is in, obviously." Obviously. We haven't seen this kind of "drank the punch" vigor since Election 2004. In a move sure to annoy others much more than it annoys us (mainly because we don't get invited to the really good events anyway), Microsoft revealed the Xbox on MTV tonight. Shawn watched it, and while he did, he scribbled these notes.
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Ubicom StreamEngine
game: Ubicom StreamEngine
preview | 05/11/05 | Shawn Rider
Ubicom's StreamEngine is a standalone device for network traffic shaping. That means, it's a little box you can plugin to your network so your Bit Torrent Downloads don't interfere with your online gaming. We were lucky to get a little time with an early demo unit, and so far it's looking good. Check it out in this preview.
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Midnight Club III: DUB Edition
game: Midnight Club III: DUB Edition
review | 05/11/05 | Chris Martin
The tuner scene isn't going away anytime soon. Neither, then, are tuner games. Rockstar San Diego breathes some new life into their Midnight Club series with DUB Edition. Read the review to find out why it deserves your hard earned money.
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Batman Begins
game: Batman Begins
preview | 05/09/05 | George Holomshek
Movies and video games have not been incredibly kind to the Batman franchise over the years. While some of the blockbuster productions turned out to be better than others, fans of the series have longed for a darker, deeper look at what makes a man parade around in leather armor and a bat cap. Now, Batman Begins promises to give fans a glimpse of Batman's roots, and the game promises to have a much stronger stealth and fear element to it than past games. An all-new Batman seems to be hiding in the shadows, and we can only hope that the new one will be capable of kicking the old one's ass. Check out our preview for more details.
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Doom 3: Resurrection of Evil
game: Doom 3: Resurrection of Evil
review | 05/07/05 | Tristan Mayshark
Released just eight months after Doom 3, this expansion is not completely without flaws, but is pretty to look at, satisfying to play, and adds some much needed variety to Doom 3. It also addresses your character's original inability to wield a flashlight and a weapon at the same time. You don't get to be any more ambidextrous than last time around, but at one point you'll find yourself with a flashlight stuck to your forehead. It's not quite as ideal a solution as using duck tape to strap the light to your gun, but it's a step in the right direction. Check out the full review for more details.
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Phantom Dust
game: Phantom Dust
review | 04/30/05 | Chris Martin
If you're a fan of the unusual, Phantom Dust offers one of the most unique experiences on the Xbox. Developed to appeal to the Japanese market, this anime-influenced title is stylish, odd, and addicting. As a game unique in the American market, this budget title will devour hours of time for the people willing to give it a shot despite a style that is decidedly outside the mainstream. Read our full review for details.
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twoplayer comic: Meet Xbox 2 (Part 1)
comic | 04/17/05 | Aaron Stanton
Meet Xbox 2 is the premier comic of our new weekly game related strip, twoplayer comics, which will appear every Sunday from here until we run out of good ideas. With E3 coming down the pipe, there\'s still time to get a few shots in about the possible form factors the different systems might take before actual details come out to mess up our fun. Check it out at http://comics.gamesfirst.com.
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Why We're Starting a Comic Based on Video Games
Articles Archive | 04/17/05 | Aaron Stanton
We here at GF! are being bold today; we're launching a series of comics based on video games called twoplayer comics, even though sites like Penny Arcade and vgcats.com already keep things interesting. Nuts, huh? Aaron, co-creator of twoplayer, tries to explain what the hell he was thinking when he created a comic with the initials T.P.
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Lumines
game: Lumines
review | 04/14/05 | Shawn Rider
Lumines is the hipster puzzle game for the PSP that's got everyone tripping out on rave-tastic visuals and bumping techno beats. But Shawn is here to say that for all those non-raver, techno-hating gamers out there, Lumines is still a dang fun puzzle game. And you can still trip out on the graphics without dressing like a candy bar.
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Untold Legends: Brotherhood of the Blade
game: Untold Legends: Brotherhood of the Blade
review | 04/13/05 | Shawn Rider
Untold Legends: Brotherhood of the Blade is a hack-and-slash dungeon crawling RPG that brings classic Diablo-style gameplay to your PSP. It's got great graphics, a deep character development system, and is pretty much a hoot to play with friends. But like so many RPG protagonists, it is as flawed as it is brilliant. Curse the darkness, or get the light right here.
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Konami Focus: Castlevania DS
game: Konami Focus: Castlevania DS
preview | 04/12/05 | George Holomshek
One of the most popular and most enduring series in the history of
video games is the Castlevania series.  How is it that the series
has surviv......
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Brothers in Arms: The Road to Hill 30
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
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Project: Snowblind
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
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Coffee Talk with EA_Spouse
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
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Editorial: The Reality of Games: Do Games Lead to Violence?
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
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