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Search for 'art' returned 549 results.

INTERVIEW - Dan Birlew, BradyGames Part 1 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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Game Industry Cracks Down on Piracy
Articles Archive | 07/01/00 | GF! Back Catalogue 10/2004 => 1995
Just this week the IDSA (Interactive Digital Software Association, the trade organization for video game makers and the like) announced a lawsuit naming six individuals who have been copying and distributing, for a profit, all kinds of games. What's even more astonishing is that one of these folks is from Idaho, the great home state of GF! We just don't get much publicity for Idaho, and I felt like the connection beckoned me to write this article.
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bleem!
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
This past summer I reviewed bleem!, a Playstation emulator introduced at E3 last spring. We rarely revisit software titles but because of the ongoing legal battles between bleem! and Sony, and the recent release of version 1.5b, we at GamesFirst! decided to take a second look. The initial review can be found in it's entirety here; let's get this updated review started by sharing a December 13, 1999 press release:

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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - Player One Insert Four Bucks
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
A long time ago in a galaxy far, far away... arcade machines cost you a quarter. Now, the only games you can find at that stunning price are Ms. Pacman and Asteroids (at least here at the Seattle Gameworks). Needless to say, if you want to jump into the cockpit of an X-wing fighter or go one-on-one with Law in Tekken 3 it\'s going to cost you.
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EDITORIAL - Rick's Best of E3 2000
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, this week GamesFirst! will be featuring even more E3 coverage, this time covering the PC side of the street. Over the next several days, I\'ll be listing my E3 Best Ofs, starting today with Best Party, Booth, and Awards Presenter, and ending this weekend with my Best Games of E3 list. In the meantime, we\'ll continue to preview this year\'s upcoming PC and console titles from E3.
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Sega Takes it Online
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
One of the promises of the Dreamcast was Internet connectivity right out of the box. Sega realized early on that consumers not only want to game online, but to have easy access to web sites, email, and the plethora of applications that have made the Internet and the World Wide Web so attractive. Indeed, right out of the box users could plug their new Dreamcast into the wall and get online with a few quick clicks. While the Dreamcast Web Browser 1.0 wasn't fully functional on the contemporary network, everything worked pretty well. Within a short time you could download mods for Sonic Adventure, check out the questionable content provided by IGN, kings of the misguided headline, and, most importantly, access the external web and email. Odds are, some of you are reading this article on your Dreamcast right now, so you know what I mean. Hopefully you're using the 2.0 browser, which now supports Flash and MP3s.
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The 2000 Interactive Achievement Awards
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
The Academy of Interactive Arts and Sciences held their third annual Interactive Achievement Awards last Thursday, May 11, 2000 in LA. In the midst of E3, the IAAs have gained some notoriety, and with good reason. It was an all-star event, featuring Martin Short as emcee, and with celebrity guest presenters like Ahmet Zappa, Peter Molyneux, Sid Meier, and Harry Shearer. Of course, some of the winners were luminaries in their own right like Bruce Shelley, Hironobu Sakaguchi, and Will Wright. In all, it was a great evening, and some of the greatest games from the last year were given their proper recognition. Of course, there were some disappointments (Knockout Kings over Tony Hawk's Pro Skater?!?). We've summed it all up below for your viewing pleasure.
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The Future of Final Fantasy
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It only took a span of minutes before http://www.finalfantasy.com ˜s servers experienced an increase in traffic (no, not a DDoS attack, though it might have felt like it) that ground them to a crawl earlier this week with the release of the first Final Fantasy movie trailers, information on the storyline, et cetera. One of the downfalls of the site is that it doesn't go into greater detail of what exactly we can expect from the storyline. What we do know: This will not be a retelling of any of the previous games; It's set on Earth in the year 2065 (artass> when Square will be releasing Final Fantasy XXXXI artass>) where "cities are deserted, the population is decimated, and the precious few humans who remain must find a way to survive"; the voice actors: Ming-Na, Alec Baldwin (no relation), James Wood, Donald Sutherland (we all loved him in Invasion of the Body-Snatchers), Ving Rhames, Steve Buscemi (Mr. Pink) and Peri Gilpin.
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