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Search for 'talk' returned 41 results.
game: WWE SmackDown! vs. Raw
review | 12/09/04 | Eric Qualls
WWE SmackDown! vs. Raw is THQ's latest 'rasslin title for the PS2. Some of its most talked about features don't quite live up to the hype, but the gameplay is better than ever and that is what counts. Find out what went right and what went horribly, horribly wrong in our full review.
game: Gungrave Overdose
review | 10/24/04 | Matt James
Gungrave Overdose is madness. It is intense, chaotic, nearly nauseating, madness. I am talking about a game that begins with a seizure warning. Yeah, that's right; this game causes medical problems. And that is just the good parts...
game: James Bond 007: Everything or Nothing
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
There's another 007 game stalking the scene, and it's possibly one of the best in a long time. Steven takes a spy, hooks up a controller, and dives in for some gadgets and glory. Be sure to read over his report here.
game: NBA Inside Drive 2004
review | 01/19/04 | GF! Back Catalogue 10/2004 => 1995
Are you ready for a game where thugs, rapists, and drug dealers compete to see who is the baddest? How about a realistic game where millions of dollars hang in the balance of a ticking clock and criminals roam free trying to earn their share? That's right, it's the NBA ind it's ready for your Xbox. NBA Inside Drive 2004 brings all the NBA action you could want, complete with XBL support for copious amounts of smack talking. Click here for the full review.
game: Mega Man X7
review | 11/26/03 | GF! Back Catalogue 10/2004 => 1995
Another Mega Man title hits the store shelves. Ummm, err, well yes I suppose I should say something else....The Mega Man series has seen better days, and now even the die hard fans are wondering if our heroic robot is done for. Mega Man X7 isn't going to quell that talk. Some new approaches bring a breath of fresh air to the series, but as for the total package...Click here and Eric will break it down for you.
preview | 09/12/03 | Gary Wong
A lot of this year\'s E3 buzz was about SOny\'s PSP handheld gaming device. That\'s a lot of talk about somehting no one has seen before, as Gary Wong tells us. GF\'s newest writer delivers a fantasic analysis of the handheld market, a look at its historical context, and it\'s chance at knocking off Nintendo\'s handheld behemoth
Articles Archive | 09/12/03 | GF! Back Catalogue 10/2004 => 1995
A lot of this year's E3 buzz was about Sony's PSP handheld gaming device. That's a lot of talk about somehting no one has seen before, as Gary Wong tells us. GF's newest writer delivers a fantasic analysis of the handheld market, a look at its historical context, and it's chance at knocking off Nintendo's handheld behemoth. Click here for a look at the future of handheld gaming.
interview | 05/20/03 | Shawn Rider
He\'s the top-ranked professional gamer in the world, and he\'s also an incredibly nice guy. Jonathan \"Fatal1ty\" Wendel sits down with us to talk gaming, equipment, the professional competition circuit, and all about his biggest love: games. Click here for the interview.
game: Dino Stalker
review | 12/10/02 | Monica Hafer
Capcom brings us a combination of FPS and on-rails shooter in Dino Stalker. In order to save the future, you must destroy the past, or some such nonsense. The plot isn\'t important -- killing dinosaurs is. Fans of the shooter might want to take a closer look. Click here.
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytellinga force more powerful and more frightening than its parent, the movie, or its grandparent, the stageboth terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded timeand further, in fact, into the dark night of prerecorded time.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It kills me to say this, but I've always believed that if you can't do it right, don't do it at all. So here I am.
I'm a writer and I love video games. Being a writer may make me hypersensitive, but I find myself wondering all the time: Where did they get this crap? It's not the plots of games, which are varied and diverse enough to satisfy any genre desire, but the way these plots are presented. Where did all the dialogue writers go? Why aren't any of them working for game companies? Why does this gross negligence never get attention?
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