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Search for 'mall' returned 38 results.
game: The Punisher
review | 03/02/05 | Monica Hafer
If you're looking for a night of good, clean fun, The Punisher is probably not where you want to start. This dark conversion of the comic-turned movie is another example of comic book plotlines making it to the small screen, and the result is a game that lets you torture bad guys until they spill the beans, but barely interact with pretty much anyone or anything else. Though there's some real talent in the production values, some serious lack of depth keeps it from being all the kick-ass it could be. Read the full review for details.
game: Savage
preview | 05/22/03 | Aaron Stanton
One thing we love about this job is spotting new games from small, unknown companies, that are going to make big, big waves. Say hello to iGames, the publisher, S2, the developer, and Savage: The Battle for Newerth, the RTSFPS that will have you and 63 of your closest friends staying up all night long. This game is innovative, beautiful, and, most importantly, loads of fun. Check it out here.
game: Ballerium
preview | 06/23/02 | Aaron Stanton
Distributed processing and an infinitely expandable world are just two of the technical feats pulled off by small Israeli developer, Majorem, and put to use in Ballerium, a truly massive multiplayer RTS title. Although it\'s still early in development, our resident MMP expert, Aaron, checked it out. Click here for more.
review | 06/01/02 | Shawn Rider
Microsoft really does love us. They love us so much that they listened when the gamers said they hated the Xbox controller. The Xbox Controller S (the \"S\" stands for \"small\") is a more manageable, perhaps more traditional, controller for those of you who could never learn to love the beast. Click here.
game: ICO
review | 11/15/01 | GF! Back Catalogue 10/2004 => 1995
Possibly the most beautiful game yet for PS2 is ICO, the strange story of a little boy with horns growing out of his head. Normally, that would be cool, except in his culture they sacrifice little boys with horns growing out of their heads. Check out Jason\'s review here.
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soulnot to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.
game: Williams Arcade Classics
review | 10/02/99 | Sarah Wichlacz
Williams Arcade Classics shows off just what the Game.com is good at: Small games with primitive graphics that are quick to pick up and quick to put down. Sarah takes Williams Arcade Classics for a spin.
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