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Search for 'Tak' returned 281 results.

Circuit City Tries to Charge $28.99 for Xbox 360 Backwards Compatibility
news | 09/04/06 | Aaron Stanton
It\'s common for companies to sell services that a customer could easily do themselves with a little training; it\'s often more convenient to pay someone to do the job than to take the time to learn. But now, Circuit City is offering to install software on your Xbox 360 that is basically shipped preinstalled from the manufacturer. For a fee of $28.99, Circuit City will install software that lets you play original Xbox titles on your Xbox 360. Their advertising doesn\'t mention that many Xbox games can be played without their \"software\" installation, or that what they\'re really offering to do is to install a free update from Microsoft. The problem isn\'t the service, it\'s the misleading style of the service, and we sincerely hope the practice changes very soon.
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Videogame Violence Causes Subdued Reactions
news | 08/21/06 | Chris Martin
With videogames in the spotlight, and movies and television taking a backseat to criticism for a while at least, Professor Nicholas Carnagey of Iowa State University has conducted a study to see if videogame violence desensitises gamers to other forms of violence. Skeptics might be thinking \"of course\"; any kind of violence over prolonged durations will cause the viewer to be desensitised in the end. Well, studies are showing that it\'s much quicker than expected. You might be shocked from the results.
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When In-Game Advertising Ruins Your Game
game: Dungeon Siege 2: Broken World
news | 08/16/06 | Aaron Stanton
In-game advertising will have a large impact on the future of the game industry. Not only can it represent another form of post-release content delivery, it helps fund the developers that make the games we love. However, there\'s bound to be some bad implementations as the technology gets going, where game companies test their boundaries to see what gamers will accept. 2K and Gas Powered Games included a voiced NPC in Dungeon Siege II: Broken World that directly references an upcoming PSP game, and it\'s sparked a bit of a negative response from gamers. Take a look here for the details.
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Guild Wars Nightfall Trailer Revealed
game: Guild Wars Nightfall
news | 08/15/06 | Chris Martin
This trailer features footage of the two new professions, the scythe-wielding Dervish and the holy warrior Paragon, as well as glimpses of breathtaking cities, lush landscapes and some new creatures. Cool stuff from the upcoming third campaign of NCSoft\'s massively multiplayer online game sans monthly fees.


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A Look at Short Films Made by Neill Blomkamp, Director of the Upcoming Halo Feature Film
news | 08/12/06 | Aaron Stanton
Microsoft has announced who will direct the upcoming Halo feature film, and it\'s a 26-year-old untested short film maker. Neill Blomkamp, tapped to direct the movie based on Microsoft\'s tremendously successful video game, has never directed a full length feature film, and has most of his industry experience as a 3D animator and visual effects expert. GameVideos.com has managed to find three of the short films he\'s directed. If you\'re curious about the direction the Summer, 2008 Halo-release might be taking, take a look at some of the works Blomkamp has done in the past.
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E3 Is No More: After the Shock
news | 08/03/06 | Aaron Stanton
E3 has fundamentally ceased to exist. You\'ve probably heard. Last year, E3 was attended by over 70,000 people. Next year, the ESA estimates attendance will fall somewhere between 5,000 and 10,000, making it smaller PAX. The L.A. Convention Center is a thing of the past, given up in favor of hotels throughout the L.A. area. What does it mean to have the industry\'s largest event disappear with no warning at all, nearly overnight? Half the industry is breathing a sigh of relief, and the other half has already opened a questing eye looking for the next event to take its place. The opportunity for random discovery has diminished, but the chance to get actual, useful information out of the event has increased immensely. We can only wonder at the consequences. GamesFirst and E3 were started at nearly the same time, within a year of each other, and it\'s like seeing a brother get married or something. They\'re still there, but you don\'t get to hang out with them as much anymore.
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Break 'Em All: A New Take on Classic Breakout
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break \'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS\'s wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break \'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
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Is the Cell Processor Hindering the PS3?
game: Playstation 3
news | 07/19/06 | Aaron Stanton
Sony\'s Cell Processor could be one of the key technologies that gives the PS3 the edge in the next console war, with the power and flexibility needed to give it a lead over time. Yet any radical departure from traditional processor design is certain to lead to new complications, including difficulties in manufacturing. A recent article on TGDaily suggests that the Cell Processor only has a 40% usable yield, meaning that Sony will be throwing away over half of all the PS3 processors they make. This not only means that Sony is paying money for materials they\'re not using, it also means they might have a hard time producing enough to meet demand. We take a look at the details here.
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City Life Review
game: City Life
review | 07/15/06 | George Holomshek
CDV and developer Monte Cristo bring us City Life, a new take on the city sim with City Life. As Mr. Wright moves on to managing the galaxy, what are we to do as mere mortals who are probably reaching a bit too far to even imagine ourselves as \"mayoral material?\" The big new hook is a social awareness aspect that makes it necessary to manage neighborhoods and social class to spice up your urban planning fantasies. If you\'re in the mood for another stab at building your metropolis, check out George\'s review here.
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Happy 4th of July From GamesFirst.com
editorial | 07/04/06 | Aaron Stanton
Web traffic drops during the summer as gaming news runs dry and warm weather draws people away from their monitors. Fourth of July often represents the summer\'s ultimate low in traffic, and pretty much everyone in the gaming industry takes the day off. If you haven\'t had a chance to spend some time outside in the beautiful weather, now is the perfect day to step outside into the cooling evening, put away the games for a moment, and take in a part of life that doesn\'t run on electricity. Tomorrow we can return to the flash of modern life, but tonight and maybe tomorrow we here at GamesFirst are going to stretch out, light some fireworks, and enjoy a good birthday. We hope you consider doing the same. Happy Fourth of July, everyone.
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VGA Remake of King's Quest III Released
game: King's Quest III: To Heir is Human
news | 06/19/06 | Aaron Stanton
Following the release of King\'s Quest I and II from AGD Interactive, Infamous Adventures has released a VGA re-make of King\'s Quest III: To Heir is Human. AGD Interactive and Infamous Adventures are both enthusiast developers that have taken it on themselves to reintroduce gamers to the wonders of some of Sierra Online\'s most significant franchises. Made on the versatile Adventure Game Studio, this VGA remake of King\'s Quest III: To Heir is Human let\'s gamers experience one of the best games of all time as if it were new. Plus, it\'s free.
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How Homebrew Development is Holding Up, System By System
news | 06/12/06 | Aaron Stanton
Systems like the original Xbox and Sony\'s PSP are praiseworthy on their own, but they can be made even better through the creative application of homebrew software. Enthusiast developed software has helped shape the console industry since the days of the Sega Saturn and the original PlayStation. This posting on the DCEmu forums takes a brief, but informed look at the state of homebrew development on today\'s and yesterday\'s systems. Included in the list are common consoles, like the Xbox, as well as older systems, like the DreamCast. It\'s an interesting read if you\'ve dabbled on the fringe of the community and are curious to hear an overview of how things stand.
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Retailers Brace for the PS3
news | 06/11/06 | Matt James
The PlayStation 2 launch was legendary for beginning the \"shortages\" craze. After last year\'s Xbox 360 launch, all gamers should now realize that if they want a new console system on launch day, it will be a fight. Nintendo looks to be shipping enough systems to satisfy demand, but this year we\'re concerned again about Sony. With some retailers refusing to take PlayStation 3 preorders, a confusing multi-configuration release offering, and a spotted history of delays and adjustments, PS3 is headed for a rocky launch. We have some details about what to expect on launch day here.
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3D Realms Offered $500,000 to Release Duke Nukem by December 2006
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
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Ping Pong Renaissance: Table Tennis Review
game: Rockstar Games Presents Table Tennis
review | 06/07/06 | Shawn Rider
Rockstar\'s latest title isn\'t a murder simulator or hardcore gangsta shooter. It\'s a pleasant game of Table Tennis, and it\'s really well-done. Rockstar Presents Table Tennis comes from their San Diego studio, well known for creating the Smuggler\'s Run and Midnight Club series. If Table Tennis sounds like a major change of speed, that\'s because it is. But when the results are so much fun, we\'re fine with switching gears. Get the full review here from Shawn.
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