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Search for '3d' returned 37 results.
game: Shifters
review | 07/03/02 | Eric Qualls
3DO does it again. Shifters is a bad game, plagued with bad graphics, bad controls, glitchy play, and no real inspiration. The concept of a shapeshifting, \"cast & slash\" fantasy action game could have been pretty cool. But this isn\'t the game. Click here for more.
game: Bomberman Generation
review | 06/28/02 | Matt Baldwin
Bomberman is back, and this time he\'s in 3D, cel-shaded graphics that work great. Bomberman Generation shifts the focus of the previous games toward adventure-puzzle gameplay, and our resident Bomberman fanatic just loves it. Click here.
game: O.R.B.
editorial | 05/28/02 | Aaron Stanton
Strategy First will bring us a potentially revolutionary deep space RTS this fall. O.R.B. puts you in control of huge space armadas and interstellar action has never been so accurately reproduced. Accurate physics offer new tactics to exploit and the fully 3D galaxy is just beautiful. Click here for more.
game: Age of Mythology
preview | 05/05/02 | GF! Back Catalogue 10/2004 => 1995
Bruce Shelley and the gang have put together a wonderful next installment in the Age of Empires series. Age of Mythology allows you to play several cultures replete with heroes, fantastic creatures, and plenty of heavenly vengeance. The new 3D engine lets you see the action from any angle and zoom. It\'s just beautiful. Click here.
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interfacewell, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, andGreat Patton's Ghost!--we were confronted with a sight to freeze one's very soulthat of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
game: 3D Ultra Minigolf
review | 01/01/99 | GF! Back Catalogue 10/2004 => 1995
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Entitled to the sweat of our collective brow.