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game: Magic the Gathering Online
preview | 01/23/07 | Chris Martin
Magic the Gathering is now a classic card game. It\'s reached such long-term profundity for many an adolescent and twenty (or thirty) something since it\'s inception in 1993 that it might be the most dynamic single game of all time. It certainly has one of the most hardcore fan bases of all time. We\'ve taken a look at the new layout of Magic Online and we\'ve got impressions. Good ones. All that and a colossus, inside.
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft\'s game technology group, made a statement regarding HD-DVD and Sony\'s defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it\'s being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn\'t exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that\'s your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we\'ve ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
game: Gears of War
review | 12/19/06 | Chris Martin
The Xbox 360 needed a killer app to help counteract the release of both the PS3 and the Nintendo Wii, a game that would make their year-old system more appealing to potential Christmas shoppers. Well, Epic delivered with Gears of War, one of the best games to ever grace a game system. Even after the shiny new gleam has worn off, Gears of War continues to amaze, and promises to be a lasting online and offline hit for some time to come. Between Gears of War and Halo, Microsoft is holding some intellectual properties that will sell consoles, and you better bet that they know it.
game: Gears of War
editorial | 12/07/06 | Chris Martin
Microsoft\'s Gears of War gets lots of things right. It offers an intense single/co-op campaign, a \"sweet-spot\" versus multiplayer of 4v4, and some of the best presentation ever in a videogame. But it also fumbles here and there in ways we would have liked to see ironed out. In this editorial, we analyze what we would love to see kept or improved on in the sequel.
news | 11/30/06 | Aaron Stanton
GF editor Aaron Stanton has been trying to win a PS3 for charity from KISSFM 103.3. we\'re sad to say he didn\'t make it. But there\'s still a chance. One of the other contestants, Hollan, is considering donating the PS3 to Child\'s Play if he wins. So, if you want to help Penny Arcade auction off a PS3 that\'s been signed with personal messages by the developers of
Microsoft (details on that in the article) all in the name of raising money for sick children in hospitals, you\'ve got to read this. We need to band together as gamers and make sure that Hollan wins this competition. We need him to win by a landslide.
Go here and vote for Hollan. If you want to read more about what\'s going on,
read this article here, and
then go vote for Hollan. Before 4 o\'clock, December 1st, 2006.
news | 11/27/06 | Aaron Stanton
In an odd and yet fortunate turn of events, GamesFirst editor Aaron Stanton has been invited to publicly humiliate himself for the sake of video games. By locking himself in a mall for 5 days he has a chance to win a PS3. If we can end up with a system in hand, we\'re going to go ahead and donate that sucker to Penny Arcade\'s Child\'s Play charity. But before we do that, we\'re going to try to get it signed by the last people on earth you\'d expect: Sony\'s rival Microsoft. We\'re taking it to Microsoft with an open invitation to the Xbox developers to sign the system with whatever personal messages they might have for Sony. It\'s just our little way to make the system a bit more of a collectors item before being auctioned away to raise money for sick children across the United States. But, before we can do even that, we need your help...
game: Marvel Ultimate Alliance
review | 11/15/06 | Matt James
Listen up, X-Men Legends fans, Matt\'s about to do you one better: Marvel Ultimate Alliance. With a roster that includes many of Marvel\'s top tier characters and improved gameplay, RPG elements, and graphics, this is a title you have to try. Captain America, Invisible Woman, Spider-man, Blade, Wolverine...can I say it? \"Avengers Assemble!\" Oh yeah.
game: Gears of War
editorial | 11/12/06 | Chris Martin
Foot in the mouth? That\'s what we\'re thinking. When Alain Tascan, General Manager for EA Montreal, stated that Gears of War has \"zero innovation,\" we guess that soon after he was either munching on a big bowl of \"his own words\" or the rubber of a Doc Marten. Either way: here\'s our take.
game: Myst Online: Uru Live
preview | 11/08/06 | Chris Martin
Remember the online component to Uru: Ages Beyond Myst? It\'s back, and on GameTap! Coming this December, gamers will be able to explore the Ages of Uru in droves, allowing a whole new dynamic of puzzle solving gameplay that has yet to be implemented in anything but a MUD or PUD. Here are some screenshots from the upcoming game, things are looking good. Puzzle-solving good.
game: Caesar IV Review
review | 10/31/06 | George Holomshek
Caesar IV picks up where the series left off, placing the fate of a great and powerful empire into the hands of the average game player. Caesar IV offers a lively city with plenty of graphical appeal, engaging micromanagement, and a few frustrating interface problems, all in one package. For those of you interested in working your way up the ladder from lowly outpost commander to Caesar himself, you\'re likely to find what you\'re looking for in this newest addition to the series.
game: Garfield and his Nine Lives
review | 10/08/06 | Amanda Bateman
Garfield stars in his very own Game Boy Advance game, rescuing friends and eating junk food...even while he\'s sleeping. Much like the recent Garfield movies, there\'s really nothing to see here unless you have a five-year-old screaming for it. If you are hoping to satisfy a pre-gamer with a thing for grumpy cats, then Garfield and His Nine Lives might buy a few hours of quiet on the next big roadtrip. Check Amanda\'s review for details.
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
news | 09/11/06 | Aaron Stanton
In a sad, but not unexpected move, Microsoft has finally killed the Halogen Halo RTS project. Halogen, a fan created real-time strategy game based on the Halo intellectual property, has been under development for nearly three years. Now, due to a request from Microsoft the cease development, the project has stopped, and its creators promise that the project website will be pulled within the week. From the tone of the farewell letter posted on Halogen\'s site, you can tell that this is a long-expected development, but a sad one nonetheless.
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