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Search for 'Project' returned 49 results.

Sonic X: Project Shadow Video Review
game: Video: Sonic X: Project Shadow
review | 11/29/05 | Chris Martin
Sonic is popping up everywhere these days, from GameTap\'s online service to next-gen consoles and handhelds in-between. To coincide with the release of the new Sonic X game, Funimation has released a DVD companion called Sonic X: Project Shadow. Our resident Sonic groupie, Chris Martin, takes this DVD for a spin, and comes up with the definitive review. Check it out.
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Need For Speed: Most Wanted Review
game: Need for Speed: Most Wanted
review | 11/25/05 | Matt James
There are a few major racing games out for the Xbox 360, but Matt James is stoked to be playing Need For Speed: Most Wanted. It\'s not the simulation experience that Project Gotham offers, which, for some gamers, is a very good thing. Take your driving skillz to the pavement against outlaw racers, avoiding cops and whipping through dynamic environments that include weather and time effects. It\'s a lot of fun, and we\'ve got the write-up right here.
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I Like Watching You: Playing with Privacy in the Gaming Age
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
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DOFUS Review
game: DOFUS
review | 11/14/05 | Chris Galbraith
Every once in awhile, a game comes along with solid gameplay and a lot to appreciate, but a very unfortunate name. I\'m remembering Seaman most specifically here. Although maybe if you say it with a native French accent, there is lesspotential for confustion. Afterall it\'s only a small twist of syllable pronounciation that separates DOFUS from a decidedly less attractive moniker. Regardless, DOFUS has a lot to offer: Tactics style RPG gameplay mixed with MMO elements all packaged in an atractive, cartoony package. With an international following and a development team dedicated to iterative improvements, DOFUS is a promising indy game project. Check out Chris Galbraith\'s review, available here.
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GF! Weekly Wrap-Up Numero Ten-o
podcast | 11/04/05 | Val Townsend
This week in the Wrap-Up, Val Townsend, the Atomic Goddess, takes us for a ride through the wild world of videogame news. It\'s a beautiful thing: reviews of Far Cry: Instincts and Shin Megami Tensei: Digital Devil Saga 2, plus a preview of indy game effort Project: Offset, which looks incredible. All of that, plus the latest news in the gaming industry makes this the best 7:37 you\'ll spend this weekend.
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Far Cry: Instincts Review
game: Far Cry: Instincts
review | 10/28/05 | Chris Martin
Jack Carver\'s back and he\'s got an itch to hunt. With some additions here and there, and a mostly retooled single player campaign, Far Cry: Instincts is an ambitious project. And now, Ubisoft\'s and Crytek\'s PC port arrives on Xbox in a most surprising way. What makes it so surprising? Well, you\'ll have to read the review and find out, McCartney, this ain\'t no free ticket-to-ride.
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Project Offset Preview
game: Project Offset
preview | 10/26/05 | Shawn Rider
Every once in awhile an indy game comes along that really makes you sit up and take notice. After seeing titles like Alan Wake or Darwinia developed by independent groups without the immediate support of a publisher, we\'re not surprised to see Project Offset, an epic fantasy first-person shooter in development by four individuals who want to play a really cool game (which is the best motivation for making a game). We\'re not surprised, but we\'re definitely impressed.
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GTR: FIA Racing Review
game: GTR: FIA Racing
review | 10/23/05 | Chris Martin
Hardcore racing sim fans take note: GTR: FIA Racing is an out-of-left-field contender for the racing sim hall of fame. Built on real data from the FIA racing circuit, GTR: FIA Racing features tense simulations with some of the best opponent driver AI we\'ve ever seen in any racing title. It doesn\'t have the catalog of vehicles or the over-the-top graphics beauty of a Gran Turismo or Project Gotham, but this one has plenty of get up and go.
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Bizarre Creations Releases PGR3 Technology Test with 35,000 Spectators
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
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Bizarre Creations Releases a 3-D Screenshot of Project Gotham Racing 3 for Xbox 360
game: Project Gotham Racing 3
news | 09/07/05 | Aaron Stanton
Bizarre Creations has released a panoramic 3-D screenshot of Project Gotham Racing 3 for the Xbox 360. The flash-based screenshot allows you to fly around a McLaren F1 LM to see the car from all sides, and experience a number of the graphical features Bizarre Creations is so excited about, like the blurring effect that simulates the physics of an actual camera. Note the way the light reflects off the windshield, and produces an aurora when in just the right angle from the front-left of the car. The amount of detail that has gone into this game is amazing. Check it out.
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Alter Ego looking for Online Gamers to Appear in Book/Art Project
news | 09/01/05 | Aaron Stanton
Maybe it\'s because we\'re so universally tied to various Universities around the world, but the idea that video games are a form of art makes us here at GamesFirst very happy. Games should be taken more seriously as an expression of emotion, a source of social interaction, and a medium as capable of expressing ideas as TV and print. But it\'s not. Authors Tracy Spaight and Robbie Cooper are looking for MMO gamers willing to tell their tale for an upcoming book and art project, Alter Ego. Alter Ego will try to contrast real players with their online counterparts, documenting player profiles to see how they compare in both appearance and personality. In other words, they want you... assuming you play online. If you\'re interested in being a part of an interesting International project, make sure you read more to find out how.
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MobZombies at USC Interactive Media Division
game: MobZombies
news | 08/20/05 | Shawn Rider
Browsing the always-interesting http://www.We-Make-Money-Not-Art.com weblog, we happened upon this link to a really interesting project coming out of the University of Southern California Interactive Media Division called MobZombies, which puts you into the real world with a display that allows you to see the masses of zombies coming for your brains. Sound fun? Oh yeah.
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E3 2005: A Meeting with Stardock, an hour with Galactic Civilzations II: Dreadlords
game: E3 2005: A Meeting with Stardock, an hour with Galactic Civilzations II: Dreadlords
preview | 05/23/05 | Chris Martin
Stardock let us take a first look at Galactic Civilization II: Dreadlords, the sequel to their bestselling 4x space strategy of the same name sans the postscript. We're happy to report that the project, though early, is coming along very nicely. Chris has the scoop.
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Project: Snowblind
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
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Coffee Talk with EA_Spouse
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
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