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Search for 'IQ' returned 50 results.

Trace Memory Review
game: Trace Memory
review | 10/12/05 | Laurie Taylor
Trace Memory for the Nintendo DS is a bold take on what an adventure game can be, and it provides a whole new take on the concept of \"all killer, no filler.\" Trace Memory clocks in at a very brief five or six hours, which is definitely not the norm in gaming these days, but those are some of the most enjoyable five or six hours we\'ve seen in an adventure game. Our resident academic gamer, Laurie Taylor, takes a look at this unique title.
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Playlogic Announces Stealth Devil-Spy Action
game: Diabolique: License to Sin
news | 09/27/05 | Shawn Rider
Playlogic and Metropolis Software have announced Diabolique: License to Sin. Diabolique puts you in charge of Dark Eaville, a super spy with all of the Double-Oh-So-Smoothness of James Bond and all the evil demon-ness of Hellboy. (But he\'s cute like Sean Connery, too.) This is stealth-action mixed with some dark horror: Imagine Sam Fisher meets Blood Rayne. Or MGS meets Soul Reaver. Published by Dutch publisher Playlogic, and developed by Polish design house Metropolis Software, Diabolique: License to Sin looks on first glance like a title US gamers should keep an eye on for import. Get some screens right here.
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Fan Mock-ups of the Revolution Controller
news | 09/04/05 | Aaron Stanton
This is a day for Revolution news. We\'ve already mentioned this site elsewhere on GamesFirst, but in light of the upcoming possible unveiling of the Nintendo Revolution controller in just a few days, we figured we\'d point out some rather light-hearted entertainment to deal with the system. Joystiq.com has an article up that recaps and links to a number of fan mock-ups of the Nintendo Revolution controller. Included in the list are supposed eyewitness reports that may or may not be true. They\'re fun to read over knowing there\'s a possibility that you\'ll know the truth by the 16th of this month, which makes the mystery a bit more bearable. It will also make the disappointment sharper if Nintendo continues keeping its mouth shut. Included in the list of suggested features for the Revolution controller are such things like hot and cold feedback regions and the ever-popular touch-pad screen. Check it out.
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Water Cooler Games Slams IGDA's Sex & Games Group
news | 08/18/05 | Shawn Rider
The International Game Developers Association (IGDA) has created a Special Interest Group to investigate the issue of \"sex in games.\" They\'ve gotten a handful of developers with an interest in the topic together, and they\'re investigating issues developers are currently facing. Sounds useful at the start, but Ian Bogost, noteworthy gaming journalist, has posted a critique of the effort on Watercooler Games that has us nodding our heads.
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Beta Signups Open for Mobile Online Space Shooter
game: The Battle for Orion's Belt
news | 08/17/05 | Shawn Rider
Cellufun is bringing The Battle for Orion\'s Belt to the mobile scene. This mobile space combat action game will allow up to eight player deathmatches and the formation of \"cliques\" for online cooperative play. Sounds fun. Adventurous and social gamers will definitely want to check out what\'s going on with the Beta signups, which are open right now.
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E3 2005: Aeon Flux: A First Look
game: E3 2005: Aeon Flux: A First Look
preview | 05/28/05 | Monica Hafer
Aeon Flux has become a cult phenomenon. With a movie and a game launching almost simultaneously, we'll have enough fluxifaction to sustain even a city park full of fanboys (and girls). We have first impressions of the game directly from the E3 floor and Monica talked with game Producer Raymond Holmes about the title.
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E3 2005: Ministry of Sound StikAx
game: E3 2005: Ministry of Sound StikAx
preview | 05/22/05 | Shawn Rider
One of the best things at E3 wasn't even a game. "Wha?!?" you say, in your best Jon Stewart, "B-b-but E3 is about games?!?" True dat. So if we must justify it, let's put the Ministry of Sound StikAx in the category of "performative play." Using a unique hardware controller up to two people can collaborate to mix audio and video on the fly. It's a revolution for VJs and DJs, and it's real, real fun.
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Phantom Dust
game: Phantom Dust
review | 04/30/05 | Chris Martin
If you're a fan of the unusual, Phantom Dust offers one of the most unique experiences on the Xbox. Developed to appeal to the Japanese market, this anime-influenced title is stylish, odd, and addicting. As a game unique in the American market, this budget title will devour hours of time for the people willing to give it a shot despite a style that is decidedly outside the mainstream. Read our full review for details.
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Galaxies Ablaze
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
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P2P For the Gaming Industry
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
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Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Ubisoft Focus: Tork: Prehistoric Punk
game: Ubisoft Focus: Tork: Prehistoric Punk
preview | 12/31/04 | Chris Martin
Lots of people claim to have developer loyalty, but developers aren't the only ones that make the dream of a game come true. While their work might make a game good, it's publishers that get a game sold. If Ubisoft hadn't taken a chance on a few unique design concepts, games like Prince of Persia and the brilliant Beyond Good and Evil wouldn't have ever made it out of the developer's door. In the first of our Publisher Focus series, we're taking a look at what games Ubisoft has planned for us, starting with Tork: Prehistoric Punk. Make sure you read about this January release.
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MI: Operation Surma
game: MI: Operation Surma
review | 02/23/04 | GF! Back Catalogue 10/2004 => 1995
It's no secret that stealth action games are all the craze these days. And with quite a few looking to be the next big thing, does Mission Impossible- Operation Surma have what it takes to roll with the big names, or is it using its stealth technique to slide into the bargain bin undetected? Colin Yu solves this mystery for us, and he tells all right here.
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Alter Echo
game: Alter Echo
review | 11/10/03 | GF! Back Catalogue 10/2004 => 1995
It's a crowded field out there, especially for the 3D action genre. Alter Echo is looking to make its mark with innovative gameplay and a unique style, but getting the job done well enough to earn Eric's respect is a whole other story. Is it hip enough to please? Click here to find out.
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Yahoo! Lauches Games On Demand Service
Articles Archive | 09/23/02 | GF! Back Catalogue 10/2004 => 1995
Yahoo! has built a lot of things in the past. Beginning as a list of websites circulated through email and newsgroups, it could be said that Yahoo! is a good portion of the reason the World Wide Web took off the way it did “ we wouldn't be surfing around so much if we had to rely on JoeBob's List of Kickass Links to get the job done. The company has always been on the cutting edge; from their unique ad campaigns to their development of community-oriented online spaces, they have done a lot to enhance our experience of the Web and to bring new users online.

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