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game: Warlords Battlecry II
review | 07/20/02 | GF! Back Catalogue 10/2004 => 1995
Ubi Soft and SSG bring us some old-fashioned isometric perspective, but the gameplay in Warlords Battlecry II is completely modern. Incorporating some RPG elements not only increases your investment in units and characters, but adds a twist that makes this already really fun title into an addictive must-play RTS. Check it out here.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
game: Elder Scrolls III: Morrowind
| 07/13/02 | Shawn Rider
Bethesda Softworks gets the prestigious honor of gracing the Xbox with its first RPG. Elder Scrolls III: Morrowind is a great start for the system, and a wonderful example of how cool RPGs can be. Eschewing the Japanese tradition, Morrowind should throw many console gamers for a loop in the best possible way. Click here.
game: Shadowbane
preview | 07/01/02 | Aaron Stanton
Ubi Soft and Wolf Pack Studios have teamed up on a seriously ambitious MMORPG. Shadowbane promises to put players in control of a world and have that world stay interesting and dynamic. Impossible? Maybe. But playing characters with wings is pretty dang sweet. Click here for a thorough rundown.
game: Alfred Hitchcock Presents: The Final Cut
review | 06/28/02 | GF! Back Catalogue 10/2004 => 1995
What would Alfred Hitchcock think of Alfred Hitchcock Presents: The Final Cut? We\'re not sure, but our man Paul takes his best shot at figuring it out. If you loved Myst, if you pine for another 7th Guest, and if you\'re a Hitchcock fan, then you might really dig this game. Otherwise, go rent Rear Window and call it good. Click here.
game: Dark Planet: Battle for Natrolis
review | 06/28/02 | GF! Back Catalogue 10/2004 => 1995
It\'s one of the oldest stories we know: Multiple groups of settlers fight amongst themselves to control a newly discovered world, empty except for the natives. Nope, this isn\'t a pre-July 4 history lesson, it\'s the plot of Dark Planet: Battle for Natrolis. This bargain-priced strategy game brings some interesting features to the table, but overall it ends up falling a bit flat. Click here for more.
game: Soldier of Fortune II: Double Helix
review | 06/28/02 | Rick Fehrenbacher
Activision follows up their cult hit with a sequel that mostly gives the fans more of the same. Soldier of Fortune II: Double Helix features nicer graphics and a more robust GHOUL system (which allows you to take out your enemies piece by piece), but the gameplay remains oriented around shooting, shooting, and shooting more. Click.
game: Brute Force
preview | 06/15/02 | Jeremy Kauffman
Microsoft and Digital Anvil have teamed up on a squad-based combat game that should have HALO fans wetting their pants. Brute Force allows you and up to three friends to play a cooperative story mode or just deathmatch the heck out of each other. Great visuals and lots of cool details make it one to watch for. Click!
game: Jedi Knight II: Jedi Outcast
review | 06/06/02 | GF! Back Catalogue 10/2004 => 1995
Welcome our newest GF! member, Todd Allen, to the fray. He gets things kicked off with a very nice review of Jedi Knight II: Jedi Outcast. Slangin\' lightsabers and flingin\' force lightening never felt, looked, or played so good. This has been the PC hit of the spring (pre-GTA3 of course), so check it out. Click here.
game: Freelancer
preview | 06/04/02 | Aaron Stanton
Microsoft will release Freelancer next spring, and thus will begin your virtual career as an intergalactic mercenary. You can haul stuff, fight stuff, and generally have a good old time cruising through space pretending you\'re Han Solo. The action parts are cool, too. Click.
review | 06/01/02 | Shawn Rider
Microsoft really does love us. They love us so much that they listened when the gamers said they hated the Xbox controller. The Xbox Controller S (the \"S\" stands for \"small\") is a more manageable, perhaps more traditional, controller for those of you who could never learn to love the beast. Click here.
game: City of Heroes
preview | 05/30/02 | Aaron Stanton
Developed under the tutelage of online gaming giant Richard Garriot, NCSoft\'s latest endeavour, City of Heroes, is a MMORPG with a twist. Rather than the typical fantasy setting, you get to create your own superhero and vanquish evil. Tons of customization options and a cool gameplay setup should make this a hit. Click here.
game: XIII
preview | 05/30/02 | Shawn Rider
Based on the French comic series of the same name, XIII brings the unique look of cel-shading to the next-gen Unreal engine, creating a first person shooter that looks unlike anything else we\'ve seen. The concerted focus on narrative and interactivity will make it a very popular game. Get the details here.
game: Impossible Creatures
preview | 05/29/02 | Aaron Stanton
Microsoft games are looking strong this year in general, and although it\'s a good 9 months off, Impossible Creatures looks to continue the trend. Mix and match the most dangerous creatures in the world in this action RTS meets the Island of Dr. Moreau. Click here.
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