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Search for 'wow' returned 19 results.

Scooby Doo: Night of 100 Frights Review (PS2)
game: Scooby Doo: Night of 100 Frights
review | 07/26/02 | Monica Hafer
Like, wow, folks: Scooby Doo: Night of 100 Frights is an amazing rendition of the cartoon and a great play while it lasts. Sure to satisfy the younger crowd, and pleasing to us old fogeys who \"get it\", this title is not without its flaws. You\'ll definitely want to get the scoop here. Yoinks!
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Nintendo WaveBird Preview (GC)
preview | 06/01/02 | Jason Frank
Nintendo wowed the crowd at E3 with their wireless WaveBird controller. If you\'ve ever tried a wireless controller, you know two things: First, it\'s the wave of the future because cords just plain suck. Second, it\'s never been quite up to snuff, and controller cutouts in the middle of your game suck, too. But count on Nintendo to do it right later this month. Click here.
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World of Warcraft Preview (PC)
game: World of Warcraft
preview | 06/01/02 | Aaron Stanton
Blizzard will throw their hat into the MMORPG arena with World of Warcraft. Building on the successes of their previous titles, both Warcraft and non-Warcraft franchises, this one is already playing pretty sweet. And then there\'s that top-secret new character race... Click here.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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