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podcast | 11/11/05 | Val Townsend
Here it is, another episode of the GamesFirst! Weekly Wrap-Up. This week Val takes a look at the latest news stories, as well as reviews of Shadow of the Colossus for PS2 and GameTap, the new broadband gaming service for PC. She also has a preview of the very intriguing second-generation Xbox 360 title, Crackdown, which comes from the creator of the original GTA and Lemmings. You know you want it, and it\'s right here.
news | 11/10/05 | George Holomshek
It seems like everytime we turn around these days, some symphony is cashing in on videogames. Who knew those murder simulators would also become music appreciation stimulators? Then again, what better medium to allow composers dozens of hours of time to work with: It\'s like the ultimate symphonic challenge. The recently announced PLAY! tour will bring some more contemporary game music to the orchestra pit, as opposed to other recent symphonic adaptations of classic videogame music. Check the link to tour info and catch it if it\'s coming near you.
news | 10/09/05 | Aaron Stanton
We here at GamesFirst are always fans of game enthusiasts showing their love in new and creative ways. You see fan art and fan fiction, but have you ever imagined there would be fan opera? Jonathan Mann has created a
Mario Opera, and quite frankly the
musical performances aren\'t bad; in fact, they\'re indicative of some serious
musical talent implemented in a sometimes - but not always - cheesy way. Whether or not Mario is the place to show off that talent might be in question, though. Our advice is to not bother with the preview, but instead take a moment to listen to the songs themselves. Our personal favorite? The Lizard Wizard.
game: Perfect Dark Zero
news | 09/30/05 | Shawn Rider
Perfect Dark Zero has so far been one of the most enigmatic Xbox 360 launch titles. After showing us glimpses of 50 player multiplayer on their MTV Xbox 360 unveiling, we expected to see PDZ at E3. But it wasn\'t there. It was at Tokyo Game Show, and we recently posted some links to some shakey-cam footage of PDZ gameplay which has us all debating the relative greatness potential for the game. Details are still slow to come out about Perfect Dark Zero, but we have one screen and an MP3 of one of the music tracks from the game to pass on.
news | 09/20/05 | Shawn Rider
The GP2X is the ultra-open source successor to the GP32, which enjoys a cult following and a remarkably high level of development. The GP2X is a Linux-based handheld that can run virtually any Linux application, including hundreds of exisiting games. A flood of games is sure to be ported rapidly for this thing. And game developers looking for an easy way into a powerful system (2x200mhz processors, 64mb of system memory) will love the fact that the SDK is included in every box! Plus, this plays movies, reads books, plays music, views photos, etc. We wanna play with it!
game: Guitar Hero
news | 09/05/05 | Shawn Rider
Sometimes we just nod our head and say, \"Oh yeah! This ROCKS!\" Other times we shake our head and say, \"No, no! Don\'t stop the ROCKIN\'!\" And still other times we get a headache and have to stop all the headbanging in favor of some hardcore guitar rocking action, which is why we\'re keeping an eye on Guitar Hero, set the come out this Fall for PlayStation 2.
game: E3 2005: Ministry of Sound StikAx
preview | 05/22/05 | Shawn Rider
One of the best things at E3 wasn't even a game. "Wha?!?" you say, in your best Jon Stewart, "B-b-but E3 is about games?!?" True dat. So if we must justify it, let's put the Ministry of Sound StikAx in the category of "performative play." Using a unique hardware controller up to two people can collaborate to mix audio and video on the fly. It's a revolution for VJs and DJs, and it's real, real fun.
Articles Archive | 05/13/05 | Aaron Stanton
The MTV Xbox 360 unveiling that took place last night was a bit of a let-down for most of us here at GamesFirst. The show was catchy, with lots of scene cuts, music, and cheering crowds, but revealed almost nothing about the actual system. While it confirmed a few rumors that have been floating around, it didn't do much else, and every picture of the system came and went too fast to get a good look. There's another Xbox 360 unveiling video though, and it's available on the web. This second video is well put together and offers a better look at the actual system.
game: Lumines
review | 04/14/05 | Shawn Rider
Lumines is the hipster puzzle game for the PSP that's got everyone tripping out on rave-tastic visuals and bumping techno beats. But Shawn is here to say that for all those non-raver, techno-hating gamers out there, Lumines is still a dang fun puzzle game. And you can still trip out on the graphics without dressing like a candy bar.
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
game: Taiko Drum Master
review | 11/21/04 | Eric Qualls
Taiko Drum Master comes with a special drum controller that you have to beat in time with onscreen icons. How can a game that comes with a drum not be fun? Fans of music and rhythm games are in for a treat. And kids bent on really ticking off the 'rents. And fans of the ancient art of taiko drumming. Or, maybe not...
game: Technic Beat
review | 11/20/04 | Steffan Del Piano
Technic Beat's box features these words: Manic, mayhem, madness, mind-blowing, bizarre, and odd. Yep, that just about sums it up.
Articles Archive | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
With 80's retro in full bloom, it's hard not to feel nostalgic about the music, TV, and most importantly, games from the decade of decadence. Ok, well, it's harder for some than it is for others. Monica ponders what makes some old-school games cool and others just old. Click here for musings on culture and the love of games.
game: Warhammer 40,000: Fire Warrior
review | 04/02/04 | GF! Back Catalogue 10/2004 => 1995
It's strange to think that a franchise with a long and detailed history would spawn a game that seems largely ignorant of that Warhammer 40k flavor, but that's exactly what happened with Warhammer 40,000: Fire Warrior. And that's not the worst of it. Absurdly bad physics and poor graphics round out the list of biggest flaws. On the upside, the music doesn't suckwhich would be a bigger compliment if there actually were music in the game. Click here for the full review.
Articles Archive | 05/27/02 | GF! Back Catalogue 10/2004 => 1995
It's not unusual for new trends to emerge at each annual Electronics Entertainment Exposition. Video games represent a relatively young but now thriving and dynamic industry that has been steadily gaining market share in the entertainment sector. In 2001, video game sales increased 43% to some $9.4 billion, approaching the music business and surpassing box office revenues. Growing numbers of people are tuning out, preferring to turn on their PlayStation 2s, Nintendo GameCubes, Microsoft Xboxes, and PCs.
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