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Search for 'elder scrolls IV: oblivion' returned 20 results.
game: Elder Scrolls IV: Oblivion
news | 09/12/05 | Aaron Stanton
While some of us can\'t wait to get our hands on the official release of Elder Scrolls IV: Oblivion, others can\'t wait to get their hands on the map and quest maker. The PC version of the title will ship with a level editor that allows fans of the series to create their own stories and levels independent of the original storyline, just as Elder Scrolls III did. Bethesda and 2K Games have released screenshots of the upcoming editor, and the shots should be of interest to gamers with a creative streak and a desire to make worlds instead of just play in them.
game: Elder Scrolls IV: Oblivion
news | 08/27/05 | Aaron Stanton
Bethesda confirmed that the widely anticipated Xbox 360 title Elder Scrolls IV: Oblivion will run with or without a hard drive. But what does that mean? Is the $100 hard drive so unimportant that it can be pushed to the side at a whim? We asked Bethesda if they could clarify exactly what difference a hard drive makes in how Oblivion plays. The answer, depending on how you read it, can be either encouraging, or suggest that the role of the hard drive has been pushed to a level of minor importance. Read Bethesda\'s response, and decide for yourself.
news | 08/18/05 | Aaron Stanton
Bethesda, maker of Elder Scrolls IV: Oblivion, has confirmed that their upcoming 360 title will utilize the Xbox 360 hard drive. They also confirm, however, that the game will function on the $300 version of the system, as well, merely pointing out that it would be better to own the system with a hard drive. This begs the question: What\'s going to be the difference?
game: Behind Closed Doors: The Elder Scrolls IV: Oblivion
preview | 06/08/05 | Chris Martin
A behind closed doors look at the Elder Scolls IV: Oblivion. GamesFirst! has a firsthand look of how the game is shaping up. Details inside.
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
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