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Search for 'Microsoft Game Studios' returned 41 results.
game: Gears of War
review | 12/19/06 | Chris Martin
The Xbox 360 needed a killer app to help counteract the release of both the PS3 and the Nintendo Wii, a game that would make their year-old system more appealing to potential Christmas shoppers. Well, Epic delivered with Gears of War, one of the best games to ever grace a game system. Even after the shiny new gleam has worn off, Gears of War continues to amaze, and promises to be a lasting online and offline hit for some time to come. Between Gears of War and Halo, Microsoft is holding some intellectual properties that will sell consoles, and you better bet that they know it.
game: Gears of War
editorial | 12/07/06 | Chris Martin
Microsoft\'s Gears of War gets lots of things right. It offers an intense single/co-op campaign, a \"sweet-spot\" versus multiplayer of 4v4, and some of the best presentation ever in a videogame. But it also fumbles here and there in ways we would have liked to see ironed out. In this editorial, we analyze what we would love to see kept or improved on in the sequel.
game: Gears of War
editorial | 11/12/06 | Chris Martin
Foot in the mouth? That\'s what we\'re thinking. When Alain Tascan, General Manager for EA Montreal, stated that Gears of War has \"zero innovation,\" we guess that soon after he was either munching on a big bowl of \"his own words\" or the rubber of a Doc Marten. Either way: here\'s our take.
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren\'t going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
game: Gears of War
preview | 05/15/06 | Chris Martin
Microsoft\'s 500 lbs gorilla this Fall is Gears of War. Not only did Gears manage to rip the GamesFirst! Best of Show trophy right out of our +5 Controller Grip, but it managed to prove to some jaded fellows that it is more than just another shooter. Featuring a focus on team-based strategic play, elements of quick-reflex skills, and some of the best audio and visuals we\'ve ever seen, Gears of War is the one game every Xbox 360 owner will buy this Fall.
game: Project Gotham Racing 3
review | 12/05/05 | Chris Martin
PGR 3 is one of the most highly anticipated games to launch with Xbox 360. The Project Gotham series has become a staple of the gaming landscape: The hottest cars and the hottest graphics out there are found in this game. Our man Chris Martin has dreams of tearing up race courses all over the world, and PGR 3 fulfills those dreams. Check in for the complete review.
game: Fable: The Lost Chapters
review | 11/30/05 | Chris Martin
Fable was a major game for Xbox, and in many ways it was a disappointment: It was quick, and many of the insanely innovative game ideas we originally heard about were tamed into merely interesting or innovative ideas. In the end, it could never shake the glory of what had initially been promised when legendary designer Peter Molyneaux first spoke about Fable. Now the Xbox receives the polished and buffed version of Fable that was released earlier this Fall for the PC. Fable: The Lost Chapters adds a bunch of new content to the game, ranging from new bosses to new moves and spells. It\'s a welcome addition to the game, and reminds us why Fable remains a game every Xbox owner must play: It\'s fun. Get the full review from Chris Martin right here.
game: Kameo: Elements of Power
news | 11/09/05 | Shawn Rider
Each week for the next two months, Rare will release a chapter of the Kameo backstory in podcast format. Get your podcatchers all tuned up and point them to the feed, which you\'ll find at
http://www.kameo.com posted up for your free download and enjoyment. Kameo, of course, is the long-awaited fantasy action game from legendary developer Rare, which was first seen on N64, moved to GameCube, and will finally see a release as a first-party Xbox 360 launch title. In Kameo you play a shapeshifting faerie who morphs into different tough guy fighters as needed. Check out our previous coverage for more, and get the podcast for the complete backstory.
game: Crackdown
news | 10/05/05 | Shawn Rider
To put it in marketing language (from all companies, not just MS), we\'ve moved beyond the era of \"GTA Clones\" and into the era of the \"action-driving\" genre. However you want to classify it, Crackdown looks like it will bring something good to the Xbox 360. It helps that Microsoft has tapped Real Time Worlds, which is headed by David Jones, and whose key members created the original Grand Theft Auto as well as Lemmings. So something good could happen here. Read on for more info about Crackdown, which should be on the must-have list for any action-driving fan.
game: Mass Effect
news | 10/05/05 | Shawn Rider
Bioware and Microsoft have teamed up once again for another Xbox 360 exclusive title: Mass Effect. Mass Effect is a sci-fi action RPG in which you play the first human Specter -- an elite soldier sworn to defend the galaxy. As one might expect, a rogue agent begins stirring up trouble for the peaceful denizens of the galaxy, and it\'s up to you and your elite team of defenders to solve the problem. And as any Bioware fan might expect, you will eventually discover the truth about a much greater threat to the galaxy. Is it just us or does this sound a lot like SW: KOTOR?
game: Too Human
news | 10/05/05 | Shawn Rider
Eternal Darkness developer, Silicon Knights, is working on a first-party game for Microsoft Game Studios. Too Human is an \"epic action game\" (read: the first of a planned trilogy) in which players assume the role of the Cybernetic God Baldur, who must defend humanity from a group of monstrous war machines who don\'t play well with others. Powered by Unreal Engine 3, this one is already looking good, and with the reputation Silicon Knights has for creating great, story-driven action games, we have very high hopes for this title. Keep an eye out for Too Human to release in Fall 2006.
game: Perfect Dark Zero
news | 10/05/05 | Shawn Rider
Microsoft has been holding out on pretty much all info about Perfect Dark Zero. They know the game has a rabid fanbase thanks to the massive cult success of its N64 predecessor, and they know we\'ll all just lap at any little dribble of PDZ-oriented love we can find. So here we are: Finally we\'ve got a load of new screens to share, fresh out of Amsterdam where Microsoft hosts its annual European Xbox showcase. Check out the latest shots here.
game: Gears of War
news | 10/05/05 | Shawn Rider
Gears of War is the new shooter from Cliffy B and the crew at Epic that\'s got everyone going, \"Damn!\" The visuals here are absolutely incredible, from the dirty textures of a wartorn humanity pitted against monstrous enemies from the bowels of the Earth, to the delicate lighting effects that challenge the greatest cinematographers and most sensitive painterly visions. We can only hope that the gameplay and story live up to the huge graphical promise of Unreal Engine 3. Check out these screens for a real idea of what the Xbox 360 can do.
game: Kameo: Elements of Power
news | 10/05/05 | Shawn Rider
Rare\'s long-in-development Kameo: Elements of Power has made gamers oddly curious for over half a decade now. We\'re curious about the great graphics, lush game world, Xbox Live multiplayer, and, of course, Rare\'s reputation for delivering great titles. But it\'s odd because the game has been in development since it first debuted on N64, then moved to GameCube, and finally will land on Xbox 360 this Fall. Historically, such business shenanigans are not good for a game. We\'ll find out this Fall when we finally get our hands on Kameo: Elements of Power. In the meantime, here are some new screens.
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