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Search for 'AI' returned 735 results.

Everything You Always Wanted to Know About Gleemax *But Were Afraid to Ask
game: Gleemax
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast\'s ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we\'ve ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don\'t know about Gleemax? You should, and here\'s why...
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A 'Rapturous' Hands-On
game: BioShock
preview | 08/15/07 | Chris Martin
We travel fathoms under the ocean to Rapture, a city built on the most basic of ideals: \"a man is entitled to the sweat from his brow.\" A dystopia, like all dystopias, are built to fail. We are not surprised then, when Rapture, brainchild of Andrew Ryan, takes on water (by the deciliters), and you\'re trapped right in the middle of it. Full impressions and expectations inside.
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Stranglehold Demo Slow-Mo-Dives With Akimbo-Barettas Onto Xbox Live
game: Stranglehold
news | 08/08/07 | Chris Martin
Content: Stranglehold Demo
Availability: Now
Lowdown: (ESRB: M for BLOOD,DRUG REFERENCE,INTENSE VIOLENCE) Play as Inspector Tequila in this single-player demo and engage in cinematic firefights, inspired by John Woo, blasting your way through a fully destructible Hong Kong marketplace.
Price: Free
Size: 1.28 GB
Reasons not to download: None
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AU PS3 Starter Pack Limited to August
news | 08/07/07 | Chris Martin
The Australian PlayStation 3 Starter Pack that contains Motorstorm and Resistance: Fall of Man will expire officially on August 31st.

The Starter Pack will include the current 60 GB PLAYSTATION?3 console, two wireless SIXAXIS? controllers, and a copy of Resistance: Fall Of Man? and MotorStorm?, both million sellers globally and the number one and two top selling PS3 games to date in Australia. The PLAYSTATION?3 Starter Pack will have a recommended retail price of AU$999.95 and NZ$1199.95.
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Federal Judge Ronald Whyte Delcares California 'Violent Video Game Act' Unconstitutional
news | 08/07/07 | Chris Martin
Another attempt by yet another state of the union to pass an unconstitutional bill prohibiting the sale of \'violent\' videogames to minors has been squashed.

The bill, which would have imposed a $1000 dollar fine on any retailer if they sold a violent video game to minors, has before now seen preliminary injunction in late 2005, otherwise it would have gone into effect January 1, 2006. Since then the bill was pending investigation...
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2 New Demos on Live: Eternal Sonata and Vampire Rain
news | 08/07/07 | Chris Martin
Just arrived on Xbox Live today are two new demos. Eternal Sonata from Namco Bandai is likely to satisfy all those eager for a JRPG on Microsoft\'s console, and Vampire Rain, which is, something else entirely. I personally am excited for Eternal Sonata, as I haven\'t played a JRPG in some time and it looks fantastic from previews. I\'m less excited for the universally panned Vampire Rain, where you\'re an elite special forces unit sent to thin out the vampire ranks. Impressions forthcoming.
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Forza 2 Gets 4 New Cars in First Downloadable Pack
game: Forza Motorsport 2
news | 08/01/07 | Chris Martin
It didn\'t take long for Turn 10\'s gearheaded staff to release the first of, what I assume will be, many downloadable packs for Forza Motorsport 2. In this pack they bring us four cars. The first three come from Nissan and are free for all: 2007 Sentra SE-R, 2007 Altima, 2007 350Z. The fourth car is the second place winner of this year\'s Le Mans: the Peugeot 908 race car - costing 50 gamerpoints (not bad). The Peugeot is also the first racecar (R4-1 class), as gamers will note, that can be painted.
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Shrek The Third Review
game: Shrek The Third
review | 07/16/07 | Chris Martin
Following the events of the film, Shrek the Third puts you in the shoes of Shrek, Donkey, Puss-in-Boots, and others as they try to find Arthur and get him to be king. Taking cues from, and also satiring, the myths of both Arthur and the fairy tale genre, Shrek the Third places you in the middle of a fairy tale coup d\'etat (ask you parents, kids!) in the land of Far Far Away. Although it features many of the same voice actors from the film (including John Cleese), the game suffers from poor execution and vision, even for a kids game. This is one that we swear you\'ll do good to avoid, even if you\'re a fan.
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Forza Motorsport 2 Review
game: Forza Motorsport 2
review | 06/29/07 | Chris Martin
Turn 10 and Microsoft Game Studios bring us the sequel to the critically acclaimed and commecrially successful Forza Motorsport with more cars, updated graphics, and a heftier customization system. Guaranteed to fulfill all your mid-life crises and car tuning fantasies, Forza Motorsport 2 is the next best thing in the world of racing games. And with the price of gas nowadays, what are you waiting for?
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Interview with Marco Behrman, CIO of MindArk
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
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Lunar Knights Review
game: Lunar Knights
review | 05/10/07 | Amanda Bateman
In Lunar Knights, you take control of two different heroes, Lucian and Aaron, one powered by the sun, one powered by the moon, in an attempt to free the world from the vampiric legion. If you are familiar with the Vampire Hunter (Baktai GBA) series, you\'re already familiar with Lunar Knights. It is, however, Kojima Productions\' first foray on the Nintendo DS, and it\'s one worth a look.
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Why Microsoft is Still in the Gaming Business.
game: Xbox 360
news | 04/20/07 | Aaron Stanton
There\'s an interesting article written back in 2006 that asks the question, \"Why is Microsoft still in the gaming industry?\" After losing $5.4 billion between 2001 and 2006, what incentive does Microsoft have to stay in the home console market? In fact, Microsoft has no incentive, unless you look at what the entertainment division does for Microsoft as a whole. Microsoft wants to keep control of the living room away from companies like Sony and Apple, and uses the Xbox 360 as a strategic tool for a larger company vision independent of its individual profits or losses. Additionally, there\'s an 800-lb gorilla in the room that keeps getting overlooked: XNA.
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Folding@home Video Courtesy of GameDAILY
game: Folding@home
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PCs and now on Sony\'s PS3. It\'s also had success with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
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Castlevania: Portrait of Ruin Review
game: Castlevania: Portrait of Ruin
review | 04/06/07 | Amanda Bateman
They say a picture is worth a thousand words. In Portrait of Ruin, a picture is full of a thousand demons. A thousand demons about to be cut down by whips and giant crosses, that is. In the second Castlevania title for the Nintendo DS, take control of two characters and get ready to tangle with Dracula. While very much in line with the rest of the series, there are a few surprises herein for fans of the series. Castlevania: Portrait of Ruin might be right up your alley if you\'re in the mood for a good adventure game, a few puzzles, and lots of bosses.
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The Problem With Context Sensitive Buttons
editorial | 03/26/07 | Aaron Stanton
Viva Pinata is one of those games that continues to surface in discussions amongst the GamesFirst staff in a way that is normally reserved for blockbuster titles. Though it certainly is too far outside the realm of \"normal\" to appeal to every gamer, Viva Pinata does an extraordinarily good job of being different and addicting at the same time. Yet its simple gameplay has one issue. Through its use of context sensitive buttons, Viva Pinata managed to take a simple gameplay experience and endow it with the impression that there were too many buttons. Is it possible that what was once a feature that developers bragged about has in some ways managed to simply over-complicate the game?
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