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game: ICE Modchip
feature | 01/13/06 | Aaron Stanton
Has the Xbox 360 been successfully modified? This is the question that\'s been on the modding community\'s mind since InfinityMods.com claimed to have a functioning modchip in-hand. Is it true? In this article, we look at the time-line of everything we know about the I.C.E. modchip, and include an interview with Team I.C.E.
What does I.C.E. stand for? When is the expected ship date for the chip (early Feb., by the way). If you have doubts about the I.C.E. modchip, then this article certainly won\'t put them to rest, but we help keep you informed.
game: Xbox 360
news | 12/18/05 | Aaron Stanton
Before it was released, Xbox 360 engineer Chris Satchell went on record as saying that the system would include security measures, \"the hacker community has never seen before.\" At the time we could only speculate what that meant. Microsoft was claiming the system would be close to unhackable. Now, it looks like the hacking community is making progress. Turns out that members of Team PI Coders have found a way to pull source files off the Xbox 360 as games are loaded. Let the race begin.
game: The Movies
news | 12/13/05 | Aaron Stanton
The Movies has disappointed a lot of people by being a great sim game, but a less than flexible Machinima tool. The sandbox mode, instead of being an unlimited playground for creative use, is limited in some respects by what you\'ve unlocked in the campaign mode. In an attempt to highlight the fan community\'s use of their game as a way to express themselves, Activision is bringing attention to one fan created movie called, \"The French Democracy.\" And they\'ve chosen well. Retelling the events of the French riots in October of 2005, it\'s easily one of the most interesting examples of using The Movies as a creative tool we\'ve seen.
game: King's Quest IX (Now The Silver Lining)
news | 12/11/05 | Aaron Stanton
We here at GamesFirst want to congratulate everyone working on the King\'s Quest IV project, and a thumbs up to everyone that helped save it. On December 9th, 2005, Vivendi Universal, who owns the publishing rights to King\'s Quest, announced that they would allow King\'s Quest IV to be developed with a name change to, \"The Silver Lining.\" This came about after the gaming community pulled together and made enough noise to change Vivendi\'s mind, who had shut down the project with a cease and desist letter. Kudos to Vivendi, as well, for being a large company that\'s still willing to change its mind from time to time.
news | 12/11/05 | Shawn Rider
Konami has announced that they will begin selling their products directly to customers via their new online storefront, KonamiStyle.com. The online storefront launches with a catalog of 75 Konami titles, including fan-favorite franchises Castlevania, Metal Gear Solid, Silent Hill, Yu-Gi Oh, and Dance Dance Revolution. The move to a direct-sales website will also open up possibilities for Konami to offer customer incentive and reward programs, which Konami hopes will help maintain a community of loyal gamers around the publisher\'s many games.
game: Amped 3
interview | 11/16/05 | Aaron Stanton
The Xbox 360 is only days away from making its way into your home (if you\'re lucky), and the development community is collectively holding their breaths. In the last minutes before the first reviews begin showing up for games on Microsoft\'s new system, there\'s just a little bit of time for developers to say a word or two about their games before everyone gets a go at them. We take a moment to talk with Indie Built\'s Aaron Connors, Amped 3\'s Story Director, about one of the 360\'s first sports titles.
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.
Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
game: Mario Kart DS
news | 11/06/05 | Aaron Stanton
We\'re only days away from the release of Mario Kart DS, the most recent iteration of Nintendo\'s popular franchise and the first DS title to use Wi-Fi to play on Nintendo\'s online service. This close to release, review copies and test builds have been making their way to various members of the gaming community, including 1UP.com, which now has an article on the Nintendo Wi-Fi adapter. The article shows screenshots of installing the software on a PC, and connecting to it via Mario Kart DS. Give it a week, and you\'ll probably be able to see these screens for yourself.
interview | 11/06/05 | Aaron Stanton
In all the hype of the videogame industry, celebrity gamers and stereotypes often become the representative face of an enthusiast group comprised of some of the most interesting human beings on the planet. Regular gamers are a vast array of individuals: fans who have never been content to merely assimilate to industry wishes, makers who have hack and mod, and young scholars and fashionistas who have legitimized and accessorized games. Sometimes it\'s nice to pull back from the glitz and focus on the grassroots gamers who make up the real gaming community. In an effort to examine the role games play in the life of a single gamer, Aaron spent some time with Janny Stratichuk, one woman who loves her videogames.
game: Lunar Magic
news | 11/02/05 | Aaron Stanton
Is there room on a gaming site for news that\'s not exactly new? We think so. Sometimes things that are old are still cool, even if they\'ve slumped a bit below the radar in recent years. The N64 modding community is an excellent example; modders online have been updating old N64 ROMS for years, including replacing old textures with high resolution images, cell-shaded graphics, and other nifty treats. Around for a while or not, Zelda: Ocarina of Time is still cool in our book, especially in high rez. In the same vein, if you\'re looking for something to drain away your time, check out Lunar Magic, a level editor for the SuperNES title Super Mario World. Yeah, it\'s been around for a while, but if you\'ve never seen it, it\'s new to you.
news | 10/22/05 | Shawn Rider
As the Xbox 360 begins to show up around the country in retail kiosks gamers are frothing for a chance to get some hands-on time with the system. To assist you in finding a retail location with an Xbox 360 kiosk, someone has created a Frapper map that charts the locations of retail 360 kiosks by plugging into Google maps. Users can add waypoints, comments and images. There is a severe lack of imagery, though, so gamerss with phonecams, get ye to the local megalomart. And then post them up on the Xbox 360 Retail Kiosks Map.
game: Nintendo DS
news | 10/17/05 | Aaron Stanton
The creator of Trojan.DSBrick.A and B, Trojans that disable the Nintendo DS when installed, has issued a public apology. The Brick Trojan seeks out and deletes key system files from Nintendo\'s handheld, rendering it near worthless, or Bricked. Average DS owners have nothing to fear, since the Trojan can\'t spread without the active involvement of the user, but fellow members of the homebrew community have been in an uproar over the issue. DarkFader posted a public apology, along with instructions on how to repair a DS destroyed by the Trojan (to the best of our ability) on his website.
news | 10/15/05 | Shawn Rider
The GP2X is releasing this Fall in the US and worldwide, and already a homebrew
community is budding. Richard Weeks sends word that he has created a
community website for GP2X enthusiasts called MyGP2X.com. The site features news and coverage of developments in the GP2X
community. Recent posts cover the port of the GP32 Commodore 64 emulator, Frodo, to GP2X as well as the GP2X port of Duke Nukem 3D. If you\'re curious about the GP2X and not sure where to start, we recommend MyGP2X.com as a growing node. With recently launched forums, the site is bound to become a hub for GP2X news. Check out
http://www.MyGP2X.com for more about the GP2X.
comic | 09/25/05 | Aaron Stanton
The problem with having a controller that looks like a remote control is that millions of people will be obligated to lose it, simply out of principle. That\'s what one does with a remote control. Now that we\'ve seen the Revolution controller (in a manner of speaking), it\'s time to get the opinion of other members of the
community. Check out this week\'s Twoplayer comic,
Revolution Bill of Health.Twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
editorial | 09/24/05 | Chris Martin
Microsoft isn\'t one to be left behind in the wake of Nintendo\'s announcement of the Revolution\'s controller. They might not be rolling out a redesigned input device, but it doesn\'t mean they aren\'t being revolutionary. What\'s Microsoft\'s revolution? It\'s Live. Their inclusion of the Live service in every Xbox 360 sold makes it clear that they consider the gaming community itself to be the revolutionary aspect of gaming. Take a moment to read about Microsoft\'s approach to the game industry.
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