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Search for 'ai' returned 735 results.

Movies Made by The Movies
game: The Movies
news | 12/13/05 | Aaron Stanton
The Movies has disappointed a lot of people by being a great sim game, but a less than flexible Machinima tool. The sandbox mode, instead of being an unlimited playground for creative use, is limited in some respects by what you\'ve unlocked in the campaign mode. In an attempt to highlight the fan community\'s use of their game as a way to express themselves, Activision is bringing attention to one fan created movie called, \"The French Democracy.\" And they\'ve chosen well. Retelling the events of the French riots in October of 2005, it\'s easily one of the most interesting examples of using The Movies as a creative tool we\'ve seen.
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Kosumi Review
game: Kosumi
review | 12/13/05 | Chris Galbraith
Did you used to love games until your soul got sucked away and you spent day after day staring at three walls of a cubicle? Now you just can\'t find \"the time\" to play games as much as you\'d like? We\'ve got your solution: Kosumi is a multiplayer, turn-based strategy game that moves slowly, which might be just the thing for some gamers. Check out Chris Galbraith\'s review for all the details about this work-friendly gaming experiment.
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Xbox vs. Xbox 360 with Video Capture: Side-by-Side Comparisons
game: Xbox 360
feature | 12/12/05 | Aaron Stanton
Last week, we here at GamesFirst published a side-by-side comparison of King Kong on the Xbox and Xbox 360. By looking at nearly identical games, it\'s interesting to see the graphical differences between the two. However, the Xbox 360\'s major differences are in the ability to render dynamic lighting and environmental effects, which are difficult to see in static screenshots. As a result, we\'ve redone the article using side-by-side video capture from each system. The differences are both more obvious, in the cases when a difference is visible, and more underwhelming, when certain key scenes are difficult to distinguish between the two. Take a look, and decide for yourself.
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Auto Assult Turns up the Throttle on MMORPGs
game: Auto Assault
preview | 12/11/05 | Tristan Mayshark
NCSoft\'s promising new entry into an admittedly crowded MMORPG market may pave some new ground and bulldoze a few mountains along the way. Auto Assault is a vehicle-based MMORPG that puts you into a bleak future landscape dominated by greasemonkey aliens with high-powered weapons. A public beta is in-progress right now, so check out Tristan\'s preview to get more info.
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Konami Opens Online Storefront
news | 12/11/05 | Shawn Rider
Konami has announced that they will begin selling their products directly to customers via their new online storefront, KonamiStyle.com. The online storefront launches with a catalog of 75 Konami titles, including fan-favorite franchises Castlevania, Metal Gear Solid, Silent Hill, Yu-Gi Oh, and Dance Dance Revolution. The move to a direct-sales website will also open up possibilities for Konami to offer customer incentive and reward programs, which Konami hopes will help maintain a community of loyal gamers around the publisher\'s many games.
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Call of Duty 2: Big Red One Review
game: Call of Duty 2: Big Red One
review | 12/10/05 | George Holomshek
Activision\'s Call of Duty series has been a big hit, so it\'s only natural that fans are excited about Call of Duty 2: The Big Red One. Exploring the campaigns of Russia, Central Europe and North Africa, Call of Duty 2 offers a cinematic FPS experience that is intense and gritty. Smoke and dirt and explosive action makes the visuals as beautiful as they are terrifying. George has battled through COD2: The Big Red One on the current-gen consoles, and has brought back this report from the front.
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NBA Live 06 Review
game: NBA Live 06
review | 12/09/05 | Chris Martin
Are graphics all they\'re cracked up to be? Has the NBA Live franchise regained its prestige? And what happened to franchise mode? There are two basketball titles to make it to the Xbox 360 launch: NBA 2K6 and NBA Live 06. One is good, the other, not so good. Woe is you that picks up the wrong title, because while one is a blast, the other will have you throwing your controller in frustration. Is NBA 2K6 the good one, or the bad one? Read on to find out if EA Canada\'s port of Live 06 is worth your money.
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So Tired of Being Cool: The Mold of Game Marketing
editorial | 12/09/05 | Aaron Stanton
The gaming industry has grown large; Hollywood large. This means that while we can expect to find more and more gamers in the general population, we can also expect large companies to milk that success for all it\'s worth. If you think the images shown in game ads are accurate, think again; the people you see in video game ads tend to be more telling about the demographic they\'re targeting than about the current audience. Someone is trying to make video games cool, and it cramps our style.
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Degrees in Game Design Threaten American Colleges?
editorial | 12/07/05 | Shawn Rider
Jack Thompson jokes wearing thin? We understand. After all the coverage Thompson has gotten, we\'re pretty bored with his ranting. But the game world needs a new hysterical voice to mock and deride, which is why we are happy to present Ted Rueter, Assistant Professor of Political Science at DePauw University, Greencastle, Indiana. Professor Rueter has written an editorial in College News against colleges adopting game design courses and degrees of study, which, he says, \"kidnap American education.\" Needless to say, we disagree.
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Quake 4 Review
game: Quake 4
review | 12/07/05 | Blaine Krumpe
id Software is a lumbering juggernaut in the industry, and their new Doom 3 engine is one of the most incredible technologies to hit games. So, of course, we were stoked to get our hands on some Quake IV action, built on the Doom engine. Raven Software handles the development duties this time out, and for fans of high energy running and gunning, Quake IV doesn\'t get much better than this. Blaine takes it for a spin and delivers the review of the PC version. Can it hold up to the high expectations of the fragging masses? Check here to find out.
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Creatures Exodus and Creatures Village Review
game: Creatures Exodus and Creatures Village
review | 12/07/05 | Shawn Rider
Kutoka is well-known for making unique and quality children\'s games. Their Creatures series has been a popular little toy in Europe and Canada where it\'s Francophone version wooed tykes with cute little fuzzy beings. So is Creatures the Tamagotchi of the 21st Century? Shawn\'s got the review here, to help ease the decision for nervous parents.
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Women in Games International Conference: Industry Leaders Discuss Hot Career Topics
news | 12/07/05 | Laurie Taylor
Women in Games International, a non-profit organization in the interactive entertainment industry, today announced their next conference, Women in Games International-San Francisco, titled \"Games for Women, Games by Women.\" Scheduled on Saturday, February 18 from 1 pm to 6 pm at the Fort Mason Conference Center in San Francisco, this conference addresses the myth that women don\'t \"do\" games by discussing statistics, game genres and careers in game development. Check out the full story for the complete announcement about this conference.
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Painkiller Headed for Xbox
game: Painkiller: Hell Wars
preview | 12/06/05 | Tristan Mayshark
Painkiller is headed from the PC to the Xbox next January, and it has survived the transition nearly unscathed. This is good for Xbox owners who have not yet made the jump to the 360, as well as anyone looking for a nice diversion during the Winter doldrums of 2006. Painkiller: Hell Wars puts players into a fast and furious FPS carnage fest, and Tristan has the hands-on experience to compare this to the cult hit released last year for PC.
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Miyamoto Hiding More Revolution Secrets?
game: Revolution
news | 12/06/05 | George Holomshek
At a recent appearance in front of Japan\'s Digital Interactive Entertainment Conference, famed Nintendo game designer, Shigeru Miyamoto, stunned the audience with a single comment about the upcoming Nintendo Revolution: \"There\'s another secret.\" Miyamoto offered no further explanation, but the last secret Nintendo had kept from us was the Revolution\'s controller, and that was undoubtedly huge news. So what else could Nintendo have up their sleeve? George gathers the scant details and tries to put together some theories right here.
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Hammer & Sickle Review
game: Hammer & Sickle
review | 12/05/05 | Sean Hilliard
Hammer & Sickle is the latest turn-based RPG to hit store shelves. Does it stand up next to previous hits like Fallout and KOTOR? Do Soviets really have more fun? Are a hammer and sickle in-game weapons? Is Rambo cool enough to merit his own skill set? Or should this game just be nuked? Find out in Sean\'s full review.

EDITOR\'S NOTE: Our initial version of this review featured some inaccurate information about the character classes available in H&S. We have since corrected our review, and we apologize for any confusion this error may have caused.
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