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Search for 'mic' returned 312 results.

Constantine
game: Constantine
review | 03/30/05 | Matt James
If somebody catches you in a dark alley and forces you to choose between watching Constantine the movie or playing Constantine the game, pick the flick. It'll be shorter and if there's anything worse than a Keanu Reeves movie, it's a Keanu Reeves game. Although placing the blame on him alone might be a bit harsh...
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Cops 2170: The Power Of Law
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
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The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
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The Punisher
game: The Punisher
review | 03/02/05 | Monica Hafer
If you're looking for a night of good, clean fun, The Punisher is probably not where you want to start. This dark conversion of the comic-turned movie is another example of comic book plotlines making it to the small screen, and the result is a game that lets you torture bad guys until they spill the beans, but barely interact with pretty much anyone or anything else. Though there's some real talent in the production values, some serious lack of depth keeps it from being all the kick-ass it could be. Read the full review for details.
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Mercury
game: Mercury
preview | 03/01/05 | George Holomshek
Marble Madness for the NES was one of the most addictive, frustrating games of all time. When everything from a half-inch fall to a giant green slinky can represent a danger, it's easy to end up dead. Now, Mercury comes to the PSP with an up-to-date version of the play dynamic that made Marble Madness so hard to put down. With a complex physics engine, beautiful graphics, and multi-player support, Mercury might be one of the games to keep an eye on when the PSP launches at the end of March.
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WarioWare: Touched!
game: WarioWare: Touched!
review | 02/25/05 | Eric Qualls
WarioWare: Touched! is the WarioWare you know and love on GBA kicked up a notch to take advantage of the fancy new Nintendo DS. All of the minigames are controlled with the touch screen and the microphone. Plus it has a built in grandma simulator, so you know its gotta be good. Find out what else makes WarioWare: Touched! a must own DS game right here.
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Star Wars: Knights of the Old Republic II: The Sith Lords
game: Star Wars: Knights of the Old Republic II: The Sith Lords
review | 02/24/05 |
Knights of the Old Republic II finds itself in the difficult position of trying to improve on one of the best games in recent years. The result is a game built on tried and true game dynamics, a darker emphasis than the original, and a new story that takes you from Star Wars planet to Star Wars planet, but doesn't break ground and drops you at the end. A blast to play, but missing a little bit of that special magic that was captured in the first, KotoRII might not rock your world. David has the inside scoop.
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MechAssault 2: Lone Wolf
game: MechAssault 2: Lone Wolf
review | 02/14/05 | Sarah Wichlacz
MechAssault was one of the standout titles on Xbox Live when it first launched. It paved the way for reliable online multiplayer and loads of content downloads. MechAssault 2: Lone Wolf amps up the multiplayer game and beefs up the single player story mode to boot. It's a great thing.
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Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Project: Snowblind
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
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Conker: Live & Reloaded
game: Conker: Live & Reloaded
preview | 12/26/04 | Chris Martin
The trash-talkin', poo-whompin', Tediz slaughterin' squirrel is back. Conker: Live and Reloaded is the Xbox update of one of the best platformers for the N64. And although we loved the game on the N64, it's a little hard to imagine Rare spending the time to bring the same game out again on the Xbox. So let's take a hands-on look at the game with our man, Chris, to see just what we can expect, and get a better idea if this game should elicit a big sigh, or a big squeal.
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Forza Motorsport
game: Forza Motorsport
preview | 12/18/04 | Chris Martin
Chris continues his quest for the perfect driving simulation when he gets his hands on the new demo of Forza Motorsport, Microsoft's answer to Gran Turismo. With both Gran Turismo 4 and Motorsport hitting the road side by side in 2005, the question we're all wondering is, How are they going to compare?? Will Motorsport be able to unseat the king? Read Chris's Motorsport preview for details on what keeps Microsoft's title in the race. Check it out.
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Spider-Man 2
game: Spider-Man 2
review | 12/15/04 | Eric Qualls
The pickings are pretty slim so far in terms of Nintendo DS games, but there are a couple of decent titles out there that will make DS owners proud. Sadly, Spider-Man 2 isn't one of them. Find out all about it right here.
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Blinx 2: Masters of Space and Time
game: Blinx 2: Masters of Space and Time
review | 12/05/04 | Laurie Taylor
Blinx 2: Masters of Space and Time is the big M's latest attempt at platform excellence. And like their previous attempts at platform excellence, it definitely has its ups and downs. Can the scrappy tabby pull this one out? Not with all the time crystals in the world...
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Full Spectrum Warrior
game: Full Spectrum Warrior
review | 11/26/04 | Blaine Krumpe
There's nothing quite like a little realism in a tactical game. Originally developed as a training tool for the U.S. Military, Full Spectrum Warrior tries to separate itself from other strategy games by offering action designed to be like the real thing. Can you keep your soldiers alive under hostile fire? FSW let's you find out.
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