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game: Unreal Tournament 2007
preview | 05/08/06 | Blaine Krumpe
Unreal Tournament has a reputation that obviously precedes itself. Now we\'re all on pins and needles about the next generation of Tournament with UT 2007 and Blaine has the lowdown on what we\'re expecting, what we\'re guessing, and what we hope the next Unreal will feature. We have more on the future of frag right here.
game: Shonen Jump?s Naruto: Ninja Council
review | 05/08/06 | RJ Brooks
The Naruto franchise gives us the old one-two punch with a Gamecube title and this Game Boy Advance game, Naruto: Ninja Council. Featuring bright, anime-styled graphics and traditionally-based 2D platforming and brawling action, Ninja Council has a lot of promise. But does all that promise pay off? Or is this an example of the OTHER kind of cartoon franchise-based game (the kind you shouldn\'t play)? Get Robert\'s full review here to find out.
game: Blazing Angels: Squadrons of WWII
review | 05/07/06 | Matt James
Ubisoft\'s Blazing Angels has a lot to overcome: It\'s another WWII game, and there was a little game for the original Xbox called Crimson Skies that made \"a bit\" of a splash. Fortunately, it has some spectacular graphics, and the air combat focus opens up parts of the war that are generally not exploited. Still, there are some flaws, and Blazing Angels has proven to be a tricky evaluation for our man, Matt. Check out his review here.
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
editorial | 05/07/06 | Jeremy Kauffman
E3 is nearly here, and there is more to anticipate than the new Halo trailer. This may be a year of true innovation. New consoles, re-imagined controllers, anything is possible. The Xbox 360 is prime for innovation as it grows. It is connected to your friends, your PC, your home, and at E3 this year we will certainly get a glimpse of things to come.
editorial | 05/06/06 | RJ Brooks
Rather than pushing system specs as the selling point like Sony and Microsoft, Nintendo has concentrated on the innovation of Wii\'s system capabilities. One of these capabilities is Wii\'s online download game service, which will allow users access to every Nintendo game ever released on Nintendo, Super Nintendo, and Nintendo 64, as well as other retro-games from 3rd party developers.
game: Elder Scrolls IV: Oblivion
news | 05/05/06 | Aaron Stanton
Jack Thompson has earned a reputation for championing legislation restricting video games. He\'s appeared on news shows like CNN, often presenting what many would argue is a one-sided assessment of the state of the game industry. Now, he\'s booking appointments for talk show appearances over the recent Oblivion re-rate issue. In a press release sent to GamesFirst, Jack Thompson makes himself available for talk show interviews. The press release contains huge and obvious factual errors, a tactic that\'s been used by Jack Thompson repeatedly in the past. Still, you have to love quotes like, \"(The Oblivion nudity) is not a modification or \"mod\" of the game by gamers. It is an unlocking of content that was put there by Take-Two with the unlocking code provided by the developer!\" If you\'re up for a laugh, or to just be really pissed off, read the full press release.
game: Crysis
preview | 05/05/06 | Chris Martin
\"What makes a game, Mr. Yerli? Is it having the best graphics, no matter the cost? Is that what makes a game?...\" (Kudos if you know the homage). Even though Crysis, CryTek\'s newest project for the PC, has graphics that will drop your jaw, CryTek CEO Cevat Yerli has made it clear that they have no intentions of letting it become another FarCry: Instincts. Just like Half-Life became famous partly for its in-game use of storytelling, Crysis hopes to stand out for more than just its great graphics and gameplay. CryTek hopes to shed the image of producing video games with B-Movie storylines; they\'re aiming to offer next generation storytelling for a new generation of gaming.
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
game: Shadowgrounds
review | 05/04/06 | George Holomshek
Shadowgrounds is an independently developed European title that comes to North America thanks to Meridian 4, who has also recently announced that Shadowgrounds will be carried on Valve\'s popular Steam service. Featuring frantic top-down shooter action with excellent lighting and plenty of weapons upgrades, Shadowgrounds isn\'t a complicated game, it\'s just fun. Check out George\'s review for the full story.
preview | 05/03/06 | Amanda Bateman
Is recreating the world and devouring demons just not enough? Don\'t fret, Atlus has more from their Shin Megami Tensei series on the way, as hinted at by Pre-E3 coverage. Devil Summoner: Kuzunoha Raidou Tai Chouryoku Heidan and Persona 3 are next up, and you can get the scoop on them here.
editorial | 05/02/06 | Chris Martin
The Nintendo Wii is looking to innovate in an industry adrift with conformity by bringing about a revolution. It\'s trying to be the \"Guy Fawks\" of the gaming industry, in a manner of speaking. And in doing so, it\'s building a lot of hype. How can the Wii live up to all that hype? What does the Wii expect of gamers?
preview | 05/02/06 | Matt James
Bethesda Softworks has a verified hit on their hands with Elder Scrolls IV: Oblivion. So the natural question we have for the company is, \"What\'s next?\" Not much is known so far about future Oblivion updates and expansions, although we expect to see some of that at E3, too. So far Bethesda has announced they will show off a new Pirates of the Caribbean title (to coincide with the movie) and two new Star Trek titles (one for PC/XB360 and the other for PSP/DS). Matt James rounds up the details we know so far, and we\'ve got some Trek screens.
game: Lost Planet
preview | 05/01/06 | Chris Martin
E3 is on the horizon, and we\'re all aching to see what is coming down the road for the future of gaming. Right now the inventive minds behind Onimusha and Devil May Cry are working hard on Lost Planet for the Xbox 360. Large robots played a role in the launch of the original Xbox with MechAssualt, and now Capcom hopes to use big robots again to push the Xbox 360 firmly into the next generation of gaming. With seamless environments and a mix of gameplay styles (in-Mech and on foot), Lost Planet might be just the thing to keep the Xbox 360 fresh and selling strong come December. Though it\'s a ways off, we\'re still eager to play some of this incredible looking actioneer. Read why inside!
game: UberSoldier
review | 05/01/06 | Tristan Mayshark
If the slow pacing of FPS titles like Half-Life 2 and Doom 3 put you off, UberSoldier might be able to offer a more mindless and action oriented experience at a budget price. Some players will think it\'s a wonderful excursion from the tedious, and some players will quite reasonably hate it. For the former group, this zombie-filled WWII shooter is worth the $29 that you\'ll put down at your local video game store. It embodies old-school first person shooting, executing the genre tried-and-true without all that complicated crap like an interesting plot.
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We got pwned.