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Namco Shows Their Savvy With The Mobile Arcade
news | 05/18/06 | Monica Hafer
Namco has been steadily rolling out the latest games for the \"mobile arcade\" of the future. At E3, the Pac-Man Arcade was in full effect: Besides a sequel to everybody\'s favorite game, Pac-Man, there are tons of new games to download that include both retro and cutting edge content. As the mobile gaming space continues to open up, Namco has managed to make strides in every direction, from games to ring tones and branding gaming as a \"theme\" for your fave hipster handset. Check out Monica\'s report from Namco\'s mobile gaming booth at E3.
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Twilight Princess Hands-on with Wii
game: The Legend of Zelda: Twilight Princess
preview | 05/18/06 | George Holomshek
As if Nintendo fans didn\'t have enough of a hard time: Now their fave franchise will have them twirling and striking with a Wii li\'l controller as they shepherd everyone\'s fave elven man-boy on to victory. Twilight Princess now supports the Wii controller awesomeness that both helps you immerse yourself in the fantasy experience, and helps you look even less cool while playing video games. Behold the awesome glory of gaming innovation! Check George\'s in-depth hands-on write-up in this preview.
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Live Anywhere Developer: Xbox 360 Controller Beats the Keyboard and Mouse
game: Shadowrun
feature | 05/18/06 | Aaron Stanton
When you put a keyboard and mouse against a console controller, most people would say that the keyboard and mouse would win. However, most people would be wrong. With the introduction of Live Anywhere, a service that will put Xbox 360 players against PC users in the same games, the game industry has found a new perspective on the old debate. After a few minutes with one of the Shadowrun developers, it became clear that their main problem was not making the 360 controller competitive with the PC, but keeping the PC from getting owned by the Xbox 360. Even against experienced Halo and Counterstrike players, fairly average Xbox players seemed to have an advantage on the battlefield. Sometimes, reality is surprising.
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Atlus Shows Us Trauma Center: Second Opinion
game: Trauma Center: Second Opinion
preview | 05/17/06 | George Holomshek
Atlus looks to recreate the success of their landmark Nintendo DS title, Trauma Center: Under the Knife, with the Wii-specific sequel, Trauma Center: Second Opinion. Using the \"revolutionary\" Wii controller, Second Opinion sticks with the same kind of 21st-Century-Operation gameplay that made the original such a hit. George got a chance to sit down with Atlus and discover more about this highly anticipated sequel.
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Dreamfall: The Longest Journey
game: Dreamfall: The Longest Journey
review | 05/17/06 | Laurie Taylor
Though adventure games are in short supply nowadays, that doesn\'t stop publisher Aspyr and developer Funcom from taking the chance. Dreamfall: the Longest Journey is the sequel to the critically acclaimed adventure game \"The Longest Journey.\" With fresh new graphics, Dreamfall picks up years after the first game and takes it in a bold new direction. Does the sequel live up to the first? Laurie Taylor brings us the full review. Check it out.
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Hands on with Enchanted Arms: Japan's First 360 RPG
game: Enchanted Arms
preview | 05/17/06 | Matt James
Enchanted Arms is one of the few Japanese-developed games coming to American Xbox 360s this year. Already out in the JP, we know it\'s a solid RPG with traditional elements and sparkly graphics. But can it offer up that something special that Xbox owners crave? Our man, Matt James, took on the great golems of Enchanted Arms, and he did fare well (although not so well at getting a chuckle out of those stoic From Software reps). Check out the full preview here.
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Spore: He's Got the Whole World in His Game
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
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Gamesfirst! at the Best Buy Party at The House of Blues
editorial | 05/16/06 | Monica Hafer
Even though the Gamesfirst! crew was exhausted from bringing you the latest news from the floor of E3, we were still able to get our second wind in time to attend the invite-only Microsoft and Best Buy sponsored party at the House of Blues on Sunset Strip in LA. GF! brings you the inside view.
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Like DOA With Booty: Rumble Roses XX Review
game: Rumble Roses XX
review | 05/15/06 | Tristan Mayshark
There aren\'t a lot of choices for wrestling games on the Xbox 360 right now, and it would be debatable to claim that Rumble Roses XX fills the niche to the exclusion of other attempts. Rumble Roses is to booty what the DOA series is to chesty-ness. If the previous sentence makes sense in a positive way, then Rumble Roses is probably for you. But if it seems a bit \"pervy\" to play games where a primary focus is ogling the animated characters in a sexual way, then you might want to be satisfied merely reading Tristan\'s review. Check it out here.
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E3 Exclusive: Hands on with Best of Show 06: Gears of War
game: Gears of War
preview | 05/15/06 | Chris Martin
Microsoft\'s 500 lbs gorilla this Fall is Gears of War. Not only did Gears manage to rip the GamesFirst! Best of Show trophy right out of our +5 Controller Grip, but it managed to prove to some jaded fellows that it is more than just another shooter. Featuring a focus on team-based strategic play, elements of quick-reflex skills, and some of the best audio and visuals we\'ve ever seen, Gears of War is the one game every Xbox 360 owner will buy this Fall.
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Building a New Shadowrun for Live Anywhere
game: Shadowrun
editorial | 05/15/06 | Aaron Stanton
Fans of the Shadowrun franchise became excited last week when Microsoft announced the development of a new Shadowrun title. After ten years of being off the computer game market, the intellectual property will be returning to the Xbox 360 and Windows Vista. It\'ll also be the premier title for Live Anywhere, Microsoft\'s new multiplayer service that puts PC users against Xbox 360 users. But without a storyline and game intervals of only 4 minutes each, is Shadowrun abandoning the roots that made it famous? How far can Shadowrun be changed and still be Shadowrun? We take a look at the changes that are being applied to the Shadowrun universe, and whether or not that\'s a good thing or a bad thing.
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Reporting from NAB in Vegas
feature | 05/15/06 | Monica Hafer
Ever wonder what\'s new in the world of broadcasting technology? The National Association of Broadcasters convention in Las Vegas features not only the latest in radio and television broadcasting and technology, but also the newest items in Film, DVD, and multi-media. Monica braved the gauntlet of vendors in Vegas to bring you a few of her favorite things relating to both film and videogaming technology.
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The Future of Xbox Live Arcade: Anywhere Means Mobile
game: Xbox Live
feature | 05/14/06 | Shawn Rider
Xbox Live Anywhere is propelling Microsoft\'s multiplayer gaming community into a whole new realm, bringing it cross-platform in all sorts of cool ways. One of the major new features of the Anywhere service will be a much expanded Xbox Live Arcade, which will offer games on almost every mobile phone and PDA platform. Bringing the reliability, not to mention the try-before-you-buy mentality, of Xbox Live to the mobile gaming experience could be just the thing to get us to take cell phones seriously as a gaming platform. Get the full story here.
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E3 2006 Announcements from LucasArts: Euphoria Jones
feature | 05/14/06 | Jeremy Kauffman
Big things are in store for Indiana Jones. In addition to an upcoming fourth movie, the new game, due out in 2007 from LucasArts features a revolutionary AI system named Euphoria. What\'s so cool about Euphoria? Imagine watching Indiana Jones struggle with all his might to maintain his footing on a shakey rope bridge. Eventually he falls, catching himself on the ropes as he\'s thrown over and pulling himself back onto the bridge as the shaking subsides. Now imagine that you\'re standing at E3 and some guy from LucasArts follows up the awesome animation by telling you that none of what you just saw was animated in advance. Did we just blow your mind? Well, put on on a helmet and check out Jeremy\'s full article for more about this mindblowingly cool new game technology.
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E3 2006 Hands on with Lord of the Rings: The Battle for Middle Earth II for the Xbox 360
preview | 05/14/06 | Jeremy Kauffman
EA\'s Battle for Middle Earth series brings the insanely huge battles of the Lord of the Rings trilogy to the small screen (if you aren\'t blessed like our man Jeremy with a really big monitor). But now EA is set to make Battle for Middle Earth II the first major real-time strategy game to work well on the home console. Previous attempts to bring titles like Starcraft to the game consoles have fallen flat, but after some hands-on time with BFME2, it looks like EA has finally broken through to a working control scheme that should make Xbox 360 owners very happy.
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