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Search for 'NES' returned 240 results.

Back to the Front: The Console Wars Go Online
Articles Archive | 05/29/02 | GF! Back Catalogue 10/2004 => 1995
One of the ubiquitous topics of E3 this year was online gaming. Specifically, online gaming for consoles was in the air and not since Sega announced SegaNet has there been more interest in the topic. Of course, SegaNet taught us quite a few things “ most importantly that it is possible and enjoyable to play console titles online. It also taught us that a lot can be done with a 56.6 Kb connection and that it is essential to allow groups of local players to take on groups of remote players. SegaNet gave us so much, and many of us Dreamcast fanboys felt more than a twinge of sadness at the death of the system, which didn't wither into old age, but was rather sacrificed for the greater good of the parent company. I can picture the Dreamcast kneeling before a row of Sega execs, knife poised at his chest, "I am sorry I have failed to bring Sega out of the pit it had dug well before I was conceived. Forgiveness, please?"

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WildTangent: Divergent Business Model for Online Gaming and Distribution
Articles Archive | 05/28/02 | GF! Back Catalogue 10/2004 => 1995
Although they sounded intriguing, it wasn't the martinis and massages that lured me into the WildTangent room at E3. As a member of the media, the invites for drinks were as free flowing as T-shirts and temporary tattoos for the normal E3 attendee. Yet, as I was winding my way through the mayhem that is E3, I was surprised to see a rather large woman in a purple shirt handing out gamedisks. With quasi-anorexic booth babes the norm in this venue, I was surprised to note that all of the WildTangent women (as that's who they were) were larger-than-life and exceptionally friendly. I wondered, "Who would be so bold as to flaut tradition and hire large, fully clothed women to entice players to check out a booth?" The answer turned out to be a company that has used just such divergent thinking in all areas of their marketing: WildTangent.
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PC Gaming by Design
Articles Archive | 05/27/02 | GF! Back Catalogue 10/2004 => 1995
It's not unusual for new trends to emerge at each annual Electronics Entertainment Exposition. Video games represent a relatively young but now thriving and dynamic industry that has been steadily gaining market share in the entertainment sector. In 2001, video game sales increased 43% to some $9.4 billion, approaching the music business and surpassing box office revenues. Growing numbers of people are tuning out, preferring to turn on their PlayStation 2s, Nintendo GameCubes, Microsoft Xboxes, and PCs.
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PS2 Price DROP
game: Playstation 2
news | 05/20/02 | Jeremy Kauffman
Long awaited by gamers everywhere, the two big boys of the console market have locked horns. Sony announced earlier this week that the PS2 price would drop from $299 to $199. Click here for the details about Sony\'s price change. Microsoft had planned on surprising us all at E3 with a price drop for the Xbox, but in light of Sony\'s news chose to make the change immediately, dropping the price of the Xbox from $299 to $199. Click here for Xbox details. In other news, Sony Japan has announced the PS3 is in development and slated for Japanese release in 2005.
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Smugglers Run: Warzones Preview
game: Smugglers Run: Warzones
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
In what seems like a coup, one of the formative titles from PS2 is jumping to GC exclusivity. Smuggler\'s Run: Warzones will hit Nintendo\'s system this summer, and it\'s likely to please fans and novices alike. New countermeasures, better visuals, and a beefed up multiplayer are just some reasons to check it out. Click here.
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Myst III: Exile Preview
game: Myst III: Exile
preview | 05/20/02 | Monica Hafer
Is this gorgeous enough for you? The series that brought computer graphics into the mainstream consciousness is coming to a console near you. Myst III: Exile maintains the on-rails, point and click, interface of its predecessors, but features a 360 degree camera and the most photorealistic landscapes we\'ve seen so far, not to mention a meaty narrative. Click here for more.
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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.
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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.

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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - Player One Insert Four Bucks
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
A long time ago in a galaxy far, far away... arcade machines cost you a quarter. Now, the only games you can find at that stunning price are Ms. Pacman and Asteroids (at least here at the Seattle Gameworks). Needless to say, if you want to jump into the cockpit of an X-wing fighter or go one-on-one with Law in Tekken 3 it\'s going to cost you.
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EDITORIAL - Gaming Civilization and Its Discontents
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soul”not to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.
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EDITORIAL - Why You Should Pre-Order Your PS2 Now
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
As you are by now no doubt aware, the stateside release date for the PlayStation 2 has officially been announced as October 26, 2000 at an unexpectedly low (although I did win a bet on this one against Rick) $299. As you are also by now aware, Sony is not going to ship an unlimited number of these babies. While I can\'t seem to find my notes as to exactly how many units it was, I do recall shifting a bit uncomfortably in my chair and fighting off the urge to run to the nearest phone and preorder. And why? Because every damn PSX owner in the country is going to get one of these things (unless they are completely insane or financially strapped) as soon as they hit the shelves. If you saw any footage of the Japanese release, perhaps it reminded you of a business suit version of the Cabbage Patch riots of ?84\"mobs of drooling fanatics hopped up on barely concealed consumer rage and nearly bursting bladders, refusing to leave their space in line for any but the most dire of emergencies.
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EDITORIAL - Why You Didn't Buy a Sega Dreamcast... But Should
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
In the grand scheme of things the Dreamcast hasn't sold as well as it could have and I don't think there's any real mystery as to why this is so. A lot of people felt like they got burnt by the Saturn and they've lost faith in Sega's ability to deliver the goods. Gamers coughed up 299 bucks to take a stroll through the next generation system, but then a little something called the PlayStation showed up and preceded to whoop Sega's ass all up and down the isles of your local videogame store. When Resident Evil came out it gave gamers an experience they'd never had before and the Saturn was on the ropes. Sony landed jabs and uppercuts and if you listened closely you could hear bones breaking. Final Fantasy VII rolled out and "Fatality" echoed in the background. FFVII helped sell a bajillion more Playstations, and the Saturn basically just disappeared. When the dust settled and the blood was mopped up Sony was the undisputed champion of the console world and Sega's mangled remains were unceremoniously kicked aside, and the videogame world moved on.
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The cake is a lie.