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Are You Ready for Code Age?
game: Code Age Commanders
preview | 12/14/05 | Amanda Bateman
We all love post-apocalyptic video games, don\'t we? Of course we do! Square-Enix\'s Code Age Commanders takes us to a world where humans, warheads, and self-propelled mobile phones co-exist together in a stylized action adventure game which will be appearing on American shores in the near future. CAC hasn\'t seen a lot of popularity in Japan, but will an English language release make it a hit? Amanda checks out the entire Code Age Project for us.
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Auto Assult Turns up the Throttle on MMORPGs
game: Auto Assault
preview | 12/11/05 | Tristan Mayshark
NCSoft\'s promising new entry into an admittedly crowded MMORPG market may pave some new ground and bulldoze a few mountains along the way. Auto Assault is a vehicle-based MMORPG that puts you into a bleak future landscape dominated by greasemonkey aliens with high-powered weapons. A public beta is in-progress right now, so check out Tristan\'s preview to get more info.
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Konami Opens Online Storefront
news | 12/11/05 | Shawn Rider
Konami has announced that they will begin selling their products directly to customers via their new online storefront, KonamiStyle.com. The online storefront launches with a catalog of 75 Konami titles, including fan-favorite franchises Castlevania, Metal Gear Solid, Silent Hill, Yu-Gi Oh, and Dance Dance Revolution. The move to a direct-sales website will also open up possibilities for Konami to offer customer incentive and reward programs, which Konami hopes will help maintain a community of loyal gamers around the publisher\'s many games.
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So Tired of Being Cool: The Mold of Game Marketing
editorial | 12/09/05 | Aaron Stanton
The gaming industry has grown large; Hollywood large. This means that while we can expect to find more and more gamers in the general population, we can also expect large companies to milk that success for all it\'s worth. If you think the images shown in game ads are accurate, think again; the people you see in video game ads tend to be more telling about the demographic they\'re targeting than about the current audience. Someone is trying to make video games cool, and it cramps our style.
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Degrees in Game Design Help Gamers and Nongamers
editorial | 12/08/05 | Laurie Taylor
Ted Rueter\'s editorial trashing game studies and game design programs in colleges and universities has really gotten the dander up around the GF! offices. One of our resident gaming academics, Laurie Taylor, who is finishing her PhD in English studying games, responds to Rueter\'s criticisms in the best possible way: refutation and redirection. Laurie points out the wonderfully sensible fact that if people want less violent, better games, then they had better study games in order to find out how to create those new experiences.
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Degrees in Game Design Threaten American Colleges?
editorial | 12/07/05 | Shawn Rider
Jack Thompson jokes wearing thin? We understand. After all the coverage Thompson has gotten, we\'re pretty bored with his ranting. But the game world needs a new hysterical voice to mock and deride, which is why we are happy to present Ted Rueter, Assistant Professor of Political Science at DePauw University, Greencastle, Indiana. Professor Rueter has written an editorial in College News against colleges adopting game design courses and degrees of study, which, he says, \"kidnap American education.\" Needless to say, we disagree.
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Quake 4 Review
game: Quake 4
review | 12/07/05 | Blaine Krumpe
id Software is a lumbering juggernaut in the industry, and their new Doom 3 engine is one of the most incredible technologies to hit games. So, of course, we were stoked to get our hands on some Quake IV action, built on the Doom engine. Raven Software handles the development duties this time out, and for fans of high energy running and gunning, Quake IV doesn\'t get much better than this. Blaine takes it for a spin and delivers the review of the PC version. Can it hold up to the high expectations of the fragging masses? Check here to find out.
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Painkiller Headed for Xbox
game: Painkiller: Hell Wars
preview | 12/06/05 | Tristan Mayshark
Painkiller is headed from the PC to the Xbox next January, and it has survived the transition nearly unscathed. This is good for Xbox owners who have not yet made the jump to the 360, as well as anyone looking for a nice diversion during the Winter doldrums of 2006. Painkiller: Hell Wars puts players into a fast and furious FPS carnage fest, and Tristan has the hands-on experience to compare this to the cult hit released last year for PC.
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Xbox 360 Core System: More Hub for Your Media Dollar
game: Xbox 360
feature | 12/05/05 | Shawn Rider
It might be heresy, but let\'s consider for a moment the Xbox 360 as a media hub: The gaming features are \"extras\" and the media features are primary. We want to use the Xbox 360 mainly to stream music, images and video from the home computer. How does the Xbox 360 stack up to other media hubs like the D-Link DSM-320 or the Phillips Streamium? Shawn takes a look at some of the key reasons why the $299 Xbox 360 Core System is a good choice for users who might be more interested in media than videogames.
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Project Gotham Racing 3 Review
game: Project Gotham Racing 3
review | 12/05/05 | Chris Martin
PGR 3 is one of the most highly anticipated games to launch with Xbox 360. The Project Gotham series has become a staple of the gaming landscape: The hottest cars and the hottest graphics out there are found in this game. Our man Chris Martin has dreams of tearing up race courses all over the world, and PGR 3 fulfills those dreams. Check in for the complete review.
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GF! Mailbag
feature | 12/04/05 | Matt James
This week in the Mailbag, we\'ve got all kinds of media-centric inquiries, ranging from the Xbox 360\'s media features to getting media onto the PSP and a few more tips to help you find an HDTV that will be compatible with the PlayStation 3. As usual, Matt James has put all of the best letters of the week together for your reading pleasure.
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A Follow-up: How Much Will Your Xbox Be Worth In 4 Days
game: Xbox 360
feature | 12/03/05 | Aaron Stanton
The Xbox 360 has been disappearing off store shelves, both in reality and online where the shelves are much less tangible. In in article we posted last week, we pointed out that eBay\'s Xbox 360 listings have dropped nearly 3,000 units a day, and we predicted that - if trends continued - eBay would be sold out by December 1st. Well, it\'s now December 3rd, and the question is... did they? Are prices on the rise again? Will Microsoft\'s claim of impending shipments manage to help reduce the online price gouging we\'re experiencing moving into Christmas?
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If They Were As Smart As We Think We Are
editorial | 12/03/05 | Jeremy Kauffman
We all have ideas for the next big thing, an idea for a game that everyone would love. The big difference between us and the rest of the world is that we can write about our ideas and entertain our delusions of \'having a real effect on the industry.\' To those ends, we present \"If They Were As Smart As We Think We Are,\" Matt and Jeremy\'s forum for sharing some of their hare-brained videogame concepts. We invite you to read and respond.
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Tiger Woods PGA Tour 06 Review
game: Tiger Woods PGA Tour 06
review | 11/30/05 | Matt James
One of EA Sports\' flaghship franchises is Tiger Woods PGA Tour. This year, the tour is coming to an Xbox 360 near you, and we got Matt James to check it out for us. With some frustrating new gameplay elements and (surprisingly) fewer available courses than it\'s previous-gen cousins, this isn\'t going to be the crown jewel of the Tiger Woods franchise. But if you\'re looking for a golf game on the 360, it\'s all you\'re going to get.
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Fable: The Lost Chapters Review
game: Fable: The Lost Chapters
review | 11/30/05 | Chris Martin
Fable was a major game for Xbox, and in many ways it was a disappointment: It was quick, and many of the insanely innovative game ideas we originally heard about were tamed into merely interesting or innovative ideas. In the end, it could never shake the glory of what had initially been promised when legendary designer Peter Molyneaux first spoke about Fable. Now the Xbox receives the polished and buffed version of Fable that was released earlier this Fall for the PC. Fable: The Lost Chapters adds a bunch of new content to the game, ranging from new bosses to new moves and spells. It\'s a welcome addition to the game, and reminds us why Fable remains a game every Xbox owner must play: It\'s fun. Get the full review from Chris Martin right here.
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