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Search for 'thing' returned 289 results.

twoplayer comic: Warning! We Cause Damage!
comic | 06/12/05 | Aaron Stanton
Warning! We Cause Damage! is another twoplayer comic examining the oddities of the video game industry. Even the FBI Warnings at the front of DVDs and movies are sometimes played with for the entertainment of the audience; you have to wonder if Nintendo is ever tempted to do something similar?

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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E3 2005: F.E.A.R. - First Encounter Assault Recon
game: E3 2005: F.E.A.R. - First Encounter Assault Recon
preview | 06/01/05 | Blaine Krumpe
There are few things more mysterious than secret government research facilities. Whether it's the combination of the unknown, the possibility of really bizarre experiments going on, or the fact that a lot of them seem to be underground, government research labs gone bad claim their share of would-be horror games, and spark the imagination. F.E.A.R., an upcoming horror FPS, ventures once again into the depths of a government lab in search of answers. Can it hold up in a genre weighted by competition? Our man Blaine reports his thoughts after some hands-on at E3.
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E3 2005: Onimusha Dawn of Dreams
game: E3 2005: Onimusha Dawn of Dreams
preview | 05/30/05 | Laurie Taylor
Onimusha: Dawn of Dreams is more of the same and a little something different. With no characters modeled on real actors (alive or dead), this incarnation focuses on the gameplay and the basic features fans of the series love.
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E3 2005: Call of Cthulhu: Destiny's End
game: E3 2005: Call of Cthulhu: Destiny's End
preview | 05/24/05 | Laurie Taylor
Few things can lay claim to influencing the horror genre over the years as strongly as Lovecraft's dark tales of the unknown. The malformed shapes of the enemies in games like Silent Hill owe a debt to those creatures that first made an appearance in the mind of H.P. Lovecraft. Now, a game is coming that's using Lovecraft as source material directly. Read our E3 preview of Call of Cthulhu for an inside look at what you'll want to be afraid of in the coming months.
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E3 2005: Ministry of Sound StikAx
game: E3 2005: Ministry of Sound StikAx
preview | 05/22/05 | Shawn Rider
One of the best things at E3 wasn't even a game. "Wha?!?" you say, in your best Jon Stewart, "B-b-but E3 is about games?!?" True dat. So if we must justify it, let's put the Ministry of Sound StikAx in the category of "performative play." Using a unique hardware controller up to two people can collaborate to mix audio and video on the fly. It's a revolution for VJs and DJs, and it's real, real fun.
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twoplayer comic: Relief After a Long Day
comic | 05/22/05 | Aaron Stanton
There\'s nothing quite like the first night after you\'re home from E3. You sleep in your own bed for a the first time in what feels like a year, and you wake up clear headed and able to write coherently again. You immediately go back and fix all the mistakes in your articles that you made while writing madly on the E3 floor, and then sit down for some quality time with your computer (or significant other, depending on who you are). Wouldn\'t it be nice if you could get that boost in energy from a spray can, like Resident Evil\'s First Aid Spray? We thought so too in this week\'s twoplayer comic, Relief After a Long Day=.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Dungeon Siege II
game: Dungeon Siege II
preview | 05/22/05 | Eric Bodrero
There haven't been many really great hack-and-slash titles since Diablo II left the stage a few years back. While the classic franchise exited in fairly good form, it left behind a void that's been taken on by any number of competent top-down dungeon crawlers. While a number of these attempts were solid, we're still waiting for the title that will help us forget just how good Diablo was. Dungeon Siege II attempts to improve everything it's carried over from the first game, and wipe Diablo from your memory. Eric sits down to lay out some of the details about how they intend to do that.
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E3 2005: Okami
game: E3 2005: Okami
preview | 05/20/05 | Laurie Taylor
Capcom\'s Okami blends watercolor fluidity with a mythologized storyline to create a beautiful and immersive game. To get the full effect of the game\'s beauty, you have to see it in motion and actually try out the blend of action and painting, but you can get the next best thing in Laurie\'s preview.
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twoplayer comic: Too Ugly for E3
comic | 05/18/05 | Aaron Stanton
There\'s nothing better than waking up at 6 in the morning after a night out at a Midway party. Our GF crew is in the process of getting ready for the media breakfast served at the start of each E3. Today\'s E3 twoplayer comic, Too Ugly for E3, refers to the fact that I was the only person on the GamesFirst crew that didn\'t receive my media badge in time for the trip down. While it all worked out, I felt hurt and rejected. Why was I turned away? Twoplayer provided my answer.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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twoplayer comic: It Does Everything!
comic | 05/17/05 | Aaron Stanton
This morning\'s twoplayer hits on my main focus of the day, which is Nintendo\'s press conference. We\'ve already seen glimpses of Microsoft\'s Xbox 360, and now we know more about the PS3; the big mystery that remains is the Nintendo Revolution. Be sure to check out today\'s twoplayer, It Does Everything!

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Act of War: Direct Action
game: Act of War: Direct Action
review | 05/14/05 | Eric Bodrero
If you've been craving a quality RPS game - with beautiful graphics, good story, and great gameplay - Act of War might be for you. This detailed and intricate strategy game uses many of the established norms in terms of features, but mixes them up well enough that they're still fun to play without shaking things up too much. Be sure to read our full review for the inside details on what makes this game work, and what makes it worth your time.
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A 2nd (and better) Xbox 360 Unveiling
Articles Archive | 05/13/05 | Aaron Stanton
The MTV Xbox 360 unveiling that took place last night was a bit of a let-down for most of us here at GamesFirst. The show was catchy, with lots of scene cuts, music, and cheering crowds, but revealed almost nothing about the actual system. While it confirmed a few rumors that have been floating around, it didn't do much else, and every picture of the system came and went too fast to get a good look. There's another Xbox 360 unveiling video though, and it's available on the web. This second video is well put together and offers a better look at the actual system.
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twoplayer comic: Meet Xbox 2 (Part 3)
comic | 05/01/05 | Aaron Stanton
We\'re two weeks from E3 2005. That sounds like a lot of fun, but it\'s really just a lot of work for us in the industry, and if there\'s one thing we at GF! generally dislike, it\'s work. It also means that we only have 12 days until Microsoft unveils their next-generation game console, so we figure there\'s still time for Meet Xbox 2 (Part 3) before we move on to poking fun at some other companies and games in the industry. For a little insight into what goes on behind the comics, including a little bit about the daily twoplayer comics we\'ll be doing over E3, be sure to read about it here (after checking out this weeks cartoon, of course). Remember, you can always find the latest twoplayer comics at http://comics.gamesfirst.com.
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Gran Turismo 4
game: Gran Turismo 4
review | 04/21/05 | Chris Martin
The long-awaited sequel to the reigning king of racing simulations is finally here, but is Gran Turismo 4 everything you ever wanted? Refined graphics, updated offerings, and some spiffy tweaks make it appealing, but what about the AI, the lack of some significant licenses, and no online multiplayer support? Check the details for our lowdown.
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Why We're Starting a Comic Based on Video Games
Articles Archive | 04/17/05 | Aaron Stanton
We here at GF! are being bold today; we're launching a series of comics based on video games called twoplayer comics, even though sites like Penny Arcade and vgcats.com already keep things interesting. Nuts, huh? Aaron, co-creator of twoplayer, tries to explain what the hell he was thinking when he created a comic with the initials T.P.
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