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Search for 'NST' returned 167 results.

Star Wars: Jedi Starfighter Review
game: Star Wars: Jedi Starfighter
review | 06/28/02 | Jeremy Kauffman
Another installment in the Starfighter series, Star Wars: Jedi Starfighter manages to make some good additions to the franchise but doesn\'t really make this one feel like an entirely new game. Sure, there are cool Force powers and new ships to fly, but it all feels very familiar. Thank goodness for the cooperative story mode. Click.
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Mario Sunshine Preview (GC)
game: Mario Sunshine
preview | 06/11/02 | Jason Frank
Mario is back, and everyone knows it. These screens of Mario Sunshine don\'t really do the game justice, but it\'s the best we have. Finally the fans will have their next installment of the Mario series, which is as popular as ever and looks to be a lot more fun. Click.
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WWF Smackdown!: Shut Your Mouth Preview
game: WWF Smackdown!: Shut Your Mouth
preview | 06/03/02 | Shawn Rider
Nope, that\'s not the aftermath of the World Wildlife Fund court case at right -- that\'s what you get to do to Vince McMahon in Smackdown!: Shut Your Mouth. This fourth installment of the Smackdown! series plays like butter and looks absolutely beautiful. Click here.
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Myst III: Exile Preview
game: Myst III: Exile
preview | 05/20/02 | Monica Hafer
Is this gorgeous enough for you? The series that brought computer graphics into the mainstream consciousness is coming to a console near you. Myst III: Exile maintains the on-rails, point and click, interface of its predecessors, but features a 360 degree camera and the most photorealistic landscapes we\'ve seen so far, not to mention a meaty narrative. Click here for more.
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Metroid Prime Preview
game: Metroid Prime
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
She\'s back, and it\'s nice to see that the glory of Metroid will be preserved for another generation. Metroid Prime, the FPS next-gen installment of one of the most beloved gaming franchises, is all set to go on Gamecube, and it is going to be a whole lot of fun. Incredible visuals paired with tight gameplay insure this a spot in any gamer\'s library. Click here.
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Age of Mythology Preview
game: Age of Mythology
preview | 05/05/02 | GF! Back Catalogue 10/2004 => 1995
Bruce Shelley and the gang have put together a wonderful next installment in the Age of Empires series. Age of Mythology allows you to play several cultures replete with heroes, fantastic creatures, and plenty of heavenly vengeance. The new 3D engine lets you see the action from any angle and zoom. It\'s just beautiful. Click here.
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What Gamers Got
Articles Archive | 10/06/01 | GF! Back Catalogue 10/2004 => 1995
Valve has partnered with gaming ISP, Speakeasy.net, to poll the PC gaming public. Just what is out there? What kinds of computers do you folks have? How fast is your connection? How much RAM, baby? The results are a bit surprising if you've heard the lowest common denominator rhetoric of web design courses and instructional manuals. But gaming is an ever-evolving industry, both for producer and player, and those who do not keep up do not, can not, keep playing.

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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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Third Edition D&D Monster Manual Review
game: Dungeons and Dragons Third Edition
review | 09/01/00 | GF! Back Catalogue 10/2004 => 1995
An essential part of any D&D session is the monsters. The updated Third Edition Monster Manual is the source for all your enhanced monster mashing needs. Rob has the review.
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INTERVIEW - Dan Birlew, BradyGames Part 2 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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INTERVIEW - Dan Birlew, BradyGames Part 1 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - A Skater's Take on Tony Hawk's Pro Skater
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Summer is the perfect time to skateboard. I should know, I love to skateboard. School is no longer a factor and there is far less to worry about. The sun is high (as well as the temperature), and the amount of time available for pure skateboarding is great. For me summer is a good time for skateboarding, not for playing video games. And although I would prefer to roll around with my friends with the sun overhead instead of staring blankly at a television screen, there are just some video games that you have to play, no matter the time or the place. The game that I set my precious time aside for was ironically based on the same thing that I yearn for the most -- skateboarding.
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EDITORIAL - The Plight of Dreamcast Networking in Third-World-Net Cities
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Obviously, the internet capabilities of the Dreamcast”combined with its superior processor apparatus”give it an edge far sharper than any system to break in the last forever many years. You thought, perhaps, that you had maximized the possibilities of your couch when you finally found the Dukes of Hazzard TV tray you had been looking for the last ten years, or installed the Molson-stocked mini-fridge next to your remote control caddy. But now, Sega has introduced the possibility of leisurely strolling through the internet from that selfsame couch, not to mention given you the option to play console games on-line with friends who are similarly devoted to their domestic sitting arrangements.
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EDITORIAL - There Can Be Only One
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It\'s like that movie, Kill All Monsters, where the big guys from the Godzilla films get together and have a big old monster hoedown, except these are full grown companies. Of course, all that was at stake in Kill All Monsters was a fictional humanity, and here the reward is fiscal reality. With so many new consoles coming out, I find myself asked more and more often: Which one should I buy? Well, the answer, of course, is, \"All of them.\" That\'s unsatisfactory for most people, but it\'s about the best a simple Console Editor can do.
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