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Scooby Doo: Night of 100 Frights Review (PS2)
game: Scooby Doo: Night of 100 Frights
review | 07/26/02 | Monica Hafer
Like, wow, folks: Scooby Doo: Night of 100 Frights is an amazing rendition of the cartoon and a great play while it lasts. Sure to satisfy the younger crowd, and pleasing to us old fogeys who \"get it\", this title is not without its flaws. You\'ll definitely want to get the scoop here. Yoinks!
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Test Drive Review (Xbox)
game: Test Drive
review | 07/18/02 | GF! Back Catalogue 10/2004 => 1995
Va, va, vroom, Test Drive is a pretty package. Lots of multiplayer modes and tons of cars to drive give it some quality bang for your buck. Take some spins around the track, admire the tight controls, and get your fender ripped off by a two foot tall fern. It\'s got issues. Get the whole story -- click here.
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Shinobi Preview
game: Shinobi
preview | 06/23/02 | Jeremy Kauffman
He kills silently and bounces off walls like loonies in the nuthouse. Nope, it\'s not Tiny Twisted Metal Bumper Cars or Tenchu Stealth Maniacs -- this is even better. Shinobi returns for another slash at the videogame market, and thank goodness. Anyone who has touched the beauty of the classic arcade game knows that a new Shinobi adventure is a very, very good thing. Click here.
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Sly Cooper and the Thievous Raccoonus Preview (PS2)
game: Sly Cooper and the Thievious Raccoonus
preview | 06/06/02 | GF! Back Catalogue 10/2004 => 1995
The cel-shading technique is bringing a whole lot of games to life in a cartoony and appealing way. Sly Cooper and the Thievous Raccoonus is no exception. It looks like a cartoon and plays like a mixture of MGS and Mario. Sound like fun? Get more right here.
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Legend of Zelda GC Preview (GC)
game: Legend of Zelda: The Wind Waker
preview | 06/06/02 | GF! Back Catalogue 10/2004 => 1995
Link is back, and he looks better than ever. I know, that opens us up to a lot of criticism, but folks who got to see Legend of Zelda GC in action at E3 were pleasantly surprised. Saturday morning cartoons have never looked this good, and the gameplay is incredible. Check out the soon-to-be hit right here.
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Freelancer Preview (PC)
game: Freelancer
preview | 06/04/02 | Aaron Stanton
Microsoft will release Freelancer next spring, and thus will begin your virtual career as an intergalactic mercenary. You can haul stuff, fight stuff, and generally have a good old time cruising through space pretending you\'re Han Solo. The action parts are cool, too. Click.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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The PS2 Deal
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
Okay fellow troopers, here's the deal on the PlayStation 2. We've been flooded with mails here at GF! asking about details regarding the PS2's memory, processing power, rumored bugs, and a lot more, but most often people have been wanting to know the simple, practical bits of info: Does it come with a demo disk? (No.) Does it come with a memory card? (No.) Will my old multi-tap work? (No.) While the technical details are interesting and provide fodder for those late-night debates about what system will be number one by what month and whose momma could whoop who at Tekken, it's those more practical questions that will hang you up.

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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - The Simpsons and Console Culture
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Perhaps you missed last Sunday\'s episode of \"The Simpsons,\" which, as well as being one of the best episodes to date (enough to make a person forget about last season\'s crap-a-thon), also featured the show\'s first new generation video game spot. Of course you shouldn\'t worry; syndication will take care of that problem, but, for those of you who did manage to catch it, the time for discussion is at hand.
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