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Search for 'art' returned 549 results.

Naruto: Clash of Ninja Review
game: Naruto: Clash of Ninja
review | 05/08/06 | George Holomshek
D3 Publisher and developer, Eighting, have done good work with the Naruto Gamecube title, Naruto: Clash of the Ninja. For a franchise-based kids\' game, Clash of the Ninja offers surprisingly enjoyable fighting action, especially in the multiplayer, and nice visuals in the 2D-fighter tradition. This is one cartoon-based title that parents don\'t have to be afraid to buy their children. George has the full story here.
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Naruto: Ninja Council Review
game: Shonen Jump?s Naruto: Ninja Council
review | 05/08/06 | RJ Brooks
The Naruto franchise gives us the old one-two punch with a Gamecube title and this Game Boy Advance game, Naruto: Ninja Council. Featuring bright, anime-styled graphics and traditionally-based 2D platforming and brawling action, Ninja Council has a lot of promise. But does all that promise pay off? Or is this an example of the OTHER kind of cartoon franchise-based game (the kind you shouldn\'t play)? Get Robert\'s full review here to find out.
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Blazing Angels: Squadrons of WWII Review
game: Blazing Angels: Squadrons of WWII
review | 05/07/06 | Matt James
Ubisoft\'s Blazing Angels has a lot to overcome: It\'s another WWII game, and there was a little game for the original Xbox called Crimson Skies that made \"a bit\" of a splash. Fortunately, it has some spectacular graphics, and the air combat focus opens up parts of the war that are generally not exploited. Still, there are some flaws, and Blazing Angels has proven to be a tricky evaluation for our man, Matt. Check out his review here.
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Pre-E3: The Virtual Console and Wii
editorial | 05/06/06 | RJ Brooks
Rather than pushing system specs as the selling point like Sony and Microsoft, Nintendo has concentrated on the innovation of Wii\'s system capabilities. One of these capabilities is Wii\'s online download game service, which will allow users access to every Nintendo game ever released on Nintendo, Super Nintendo, and Nintendo 64, as well as other retro-games from 3rd party developers.
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Pre-E3 2006: Crysis - Storytelling for A New Generation
game: Crysis
preview | 05/05/06 | Chris Martin
\"What makes a game, Mr. Yerli? Is it having the best graphics, no matter the cost? Is that what makes a game?...\" (Kudos if you know the homage). Even though Crysis, CryTek\'s newest project for the PC, has graphics that will drop your jaw, CryTek CEO Cevat Yerli has made it clear that they have no intentions of letting it become another FarCry: Instincts. Just like Half-Life became famous partly for its in-game use of storytelling, Crysis hopes to stand out for more than just its great graphics and gameplay. CryTek hopes to shed the image of producing video games with B-Movie storylines; they\'re aiming to offer next generation storytelling for a new generation of gaming.
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Pre-E3: What Wii is Expecting; What We are Expecting of Wii
editorial | 05/02/06 | Chris Martin
The Nintendo Wii is looking to innovate in an industry adrift with conformity by bringing about a revolution. It\'s trying to be the \"Guy Fawks\" of the gaming industry, in a manner of speaking. And in doing so, it\'s building a lot of hype. How can the Wii live up to all that hype? What does the Wii expect of gamers?
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Pre-E3: Lost Planet Preview
game: Lost Planet
preview | 05/01/06 | Chris Martin
E3 is on the horizon, and we\'re all aching to see what is coming down the road for the future of gaming. Right now the inventive minds behind Onimusha and Devil May Cry are working hard on Lost Planet for the Xbox 360. Large robots played a role in the launch of the original Xbox with MechAssualt, and now Capcom hopes to use big robots again to push the Xbox 360 firmly into the next generation of gaming. With seamless environments and a mix of gameplay styles (in-Mech and on foot), Lost Planet might be just the thing to keep the Xbox 360 fresh and selling strong come December. Though it\'s a ways off, we\'re still eager to play some of this incredible looking actioneer. Read why inside!
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Free Xbox 360 Dashboard Backgrounds from GF!
feature | 04/30/06 | Shawn Rider
Xbox Live Marketplace is a wonderful thing, but the themes for sale are overwhelmingly awful. After buying several themesets for the Xbox 360 Dashboard and feeling totally burned for $2, we decided to take matters into our own hands: We made our own. We are now offering the GF! Dashbacks Pack 1, which is a set of a dozen backgrounds for your Xbox 360 Dashboard. Get the scoop on how to put custom images into your background, and download the free set from us in this article.
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Karaoke Country Revolution Review: Mamas Don't Let Your Gamers Grow Up to be Cowboys
game: CMT Presents Karaoke Country Revolution
review | 04/29/06 | Laurie Taylor
Gun isn\'t the only game out there that challenges you to cowboy up and show your stuff: CMT Presents Karaoke Country Revolution brings a bit of twang to the K-Rev formula. Featuring an armload of country hits (and not-so-hits), there\'s plenty of party-friendly play here, and the integration of the Eyetoy camera adds an eerie level of \"Wow, I\'m on CMT\" vibe to the experience. Scoot them boots over to Laurie\'s review for the complete rundown.
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Nintendo Revolution Becomes Nintendo Wii
game: Nintendo Wii
news | 04/27/06 | Aaron Stanton
According to Nintendo.com, which was partially off-line for part of the morning, Nintendo has kissed the Nintendo Revolution name goodbye. Say hello to the Nintendo Wii, the new and final name for Nintendo\'s next home console. We here at GamesFirst did a double take for each of the two ii\'s, and even have one editor still convinced that the Nintendo site has just been hacked and that this will be cleared up by the afternoon. However, after the website came back up with all the appropriate links in place, it looks like this is official. The Nintendo Wii is here to stay, and the Nintendo Revolution is gone forever. All shall bow before the Wii.
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Driver: Parallel Lines Review; Return of the Wheelman
game: Driver: Parallel Lines
review | 04/25/06 | Chris Martin
The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we\'ve all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we\'ve seen before at mediocre levels? Chris Martin has the final word inside.
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How to Be a Console DJ: Reviewing beatmania
game: beatmania
review | 04/23/06 | Amanda Bateman
Always wanted to be a DJ but didn\'t know quite where to start? We can\'t guarantee that beatmania will provide you with the skills needed to become an expert on the turntables, but it is a heck of a lot of fun. And at $59 for both the game and the super-sweet turntable controller, this is another Konami game that is easy to get your friends to try. Amanda breaks it down for you in her review.
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Singing the Gamer's Song: Make You Happy Tonight
news | 04/23/06 | Aaron Stanton
Every once in a while, something that has to do with video game culture comes along that makes it onto the front page. Sometimes it\'s Mario fans hanging yellow question mark boxes around a paranoid town, and sometimes it\'s as simple as a comedy group that knows their gaming. In this case, it\'s a Google Video of a musical comedy group preforming a song called, \"Make You Happy Tonight.\" The musical tribute starts off innocent enough, but quickly turns into a theme every hardcore gamer will identify with. Or at least their significant others. Trust us that this clip is worth your time to listen to.
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The Revolution's Least Qualified Critic
game: Nintendo Revolution
editorial | 04/21/06 | Aaron Stanton
When Keita Takahashi, creator of Katamari Damacy, mentioned his dislike of Nintendo\'s controller emphasis in an interview with Gamesutra.com, it raised the eyebrow of at least one of our editors. Aaron Stanton takes a moment to reflect on the irony inherent in the maker of Katamari - a brilliant game with a terrible control scheme - criticizing Nintendo for paying too much attention to how a game should be interacted with. Takahashi has become known for holding himself separate from the rest of the video game industry, as well as being able to think outside the box, but there are some parts of Katamari that could have benefited from a little influence from the mainstream.
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In Search of a Cure for Vampirism in Elder Scrolls IV: Oblivion
game: Elder Scrolls IV: Oblivion
how-to | 04/18/06 | Chris Martin
Oblivion is one of the first games to really be a system seller for the Xbox 360 (that is, if you can find a 360). One of the quirks of the game is the ability to contract diseases - more specifically, you can contract Vampirism. The quest for a cure is one of the longest and most complicated of Oblivion, and also one of the most interesting. You\'ll find yourself weighing the trade-off between huge stat-bounces and the ability to withstand sunlight and quick-travel between towns. If you\'re a little confused about what Vampirism does for you, does against you, and how to cure it, Chris Martin\'s guide to curing vampirism is for you.
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