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Search for 'RE' returned 1520 results.

EDITORIAL - The Medium is the Medium
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
NORTHBOUND, Greyhound--just past Preston, UT (or ID or somewhere). Disclaimers have a tendency to strongly resemble either whining or lying. Having said that, the notes I just realized I needed for this piece are locked in the luggage bin of this bus (somewhere beneath the surly cowboy a few seats in front of me) traveling at the same breakneck 35 or so mph we are\"plus or minus the shifting and crashing around it\'s undoubtedly doing, as our driver seems to drive worse when he hasn\'t had a cigarette for a while, and Logan was sixty or so miles ago.
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EDITORIAL - There Can Be Only One
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It\'s like that movie, Kill All Monsters, where the big guys from the Godzilla films get together and have a big old monster hoedown, except these are full grown companies. Of course, all that was at stake in Kill All Monsters was a fictional humanity, and here the reward is fiscal reality. With so many new consoles coming out, I find myself asked more and more often: Which one should I buy? Well, the answer, of course, is, \"All of them.\" That\'s unsatisfactory for most people, but it\'s about the best a simple Console Editor can do.
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EDITORIAL - A Conversation With Some Kid at the Airport
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
AIRPORT, Salt Lake City. Maybe some of you out there haven't been to E3. In fact, maybe almost none of you have. Well, this was my first year, and I just sort of lucked into it, so believe me, I understand the pain and frustration that you must feel knowing that another year has come and gone in which you didn't get to see any Namco girls. Yes, I am just patronizing you. Anyway, a conversation I accidentally got on tape at the airport might help. This kid ("some kid" as I prefer to call him) was on his way to visit his dad in Illinois. The plan was, he was going to go there, try and get free stuff and money, and mostly listen to his dad complain about "your mother the bitch." So I showed him forty-five minutes of footage of the Space Channel 5 Go-go dancers. And after he cried for joy, I hugged him, and we had a pretzel. We also had this conversation:
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EDITORIAL - The Plight of Dreamcast Networking in Third-World-Net Cities
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Obviously, the internet capabilities of the Dreamcast”combined with its superior processor apparatus”give it an edge far sharper than any system to break in the last forever many years. You thought, perhaps, that you had maximized the possibilities of your couch when you finally found the Dukes of Hazzard TV tray you had been looking for the last ten years, or installed the Molson-stocked mini-fridge next to your remote control caddy. But now, Sega has introduced the possibility of leisurely strolling through the internet from that selfsame couch, not to mention given you the option to play console games on-line with friends who are similarly devoted to their domestic sitting arrangements.
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EDITORIAL - Gaming Civilization and Its Discontents
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soul”not to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.
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EDITORIAL - The Simpsons and Console Culture
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Perhaps you missed last Sunday\'s episode of \"The Simpsons,\" which, as well as being one of the best episodes to date (enough to make a person forget about last season\'s crap-a-thon), also featured the show\'s first new generation video game spot. Of course you shouldn\'t worry; syndication will take care of that problem, but, for those of you who did manage to catch it, the time for discussion is at hand.
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EDITORIAL - A Skater's Take on Tony Hawk's Pro Skater
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Summer is the perfect time to skateboard. I should know, I love to skateboard. School is no longer a factor and there is far less to worry about. The sun is high (as well as the temperature), and the amount of time available for pure skateboarding is great. For me summer is a good time for skateboarding, not for playing video games. And although I would prefer to roll around with my friends with the sun overhead instead of staring blankly at a television screen, there are just some video games that you have to play, no matter the time or the place. The game that I set my precious time aside for was ironically based on the same thing that I yearn for the most -- skateboarding.
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EDITORIAL - Player One Insert Four Bucks
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
A long time ago in a galaxy far, far away... arcade machines cost you a quarter. Now, the only games you can find at that stunning price are Ms. Pacman and Asteroids (at least here at the Seattle Gameworks). Needless to say, if you want to jump into the cockpit of an X-wing fighter or go one-on-one with Law in Tekken 3 it\'s going to cost you.
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EDITORIAL - Console Knuckledraggers
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Catch the Winter X Games? During the women's slopestyle competition, one of the riders pulled a double-grab 360. The announcer hollered, "ding ding ding," and called the trick. It struck me that he was making a Coolboarders reference. The video games are affecting the sport itself.
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - Less Talk, More Rock
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It kills me to say this, but I've always believed that if you can't do it right, don't do it at all. So here I am.

I'm a writer and I love video games. Being a writer may make me hypersensitive, but I find myself wondering all the time: Where did they get this crap? It's not the plots of games, which are varied and diverse enough to satisfy any genre desire, but the way these plots are presented. Where did all the dialogue writers go? Why aren't any of them working for game companies? Why does this gross negligence never get attention?
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bleem!
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
This past summer I reviewed bleem!, a Playstation emulator introduced at E3 last spring. We rarely revisit software titles but because of the ongoing legal battles between bleem! and Sony, and the recent release of version 1.5b, we at GamesFirst! decided to take a second look. The initial review can be found in it's entirety here; let's get this updated review started by sharing a December 13, 1999 press release:

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Williams Arcade Classics on Game.com
game: Williams Arcade Classics
review | 10/02/99 | Sarah Wichlacz
Williams Arcade Classics shows off just what the Game.com is good at: Small games with primitive graphics that are quick to pick up and quick to put down. Sarah takes Williams Arcade Classics for a spin.
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Centipede on Game.com
game: Centipede
review | 09/19/99 | Shawn Rider
Hasbro\'s famous development house, Atari, brings us a port of the classic arcade game Centipede. Featuring all of the action, but none of the pretty colors, this version of Centipede is relatively humdrum.
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Monopoly on Game.com
game: Monopoly
review | 09/15/99 | Shawn Rider
Game.com is created by Tiger Toys, and Tiger\'s parent company, Hasbro wants in on the action with the release of Monopoly. Featuring some pass-and-play multiplayer, there are worse things you could be doing with your Game.com stylus.
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