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MobZombies at USC Interactive Media Division
game: MobZombies
news | 08/20/05 | Shawn Rider
Browsing the always-interesting http://www.We-Make-Money-Not-Art.com weblog, we happened upon this link to a really interesting project coming out of the University of Southern California Interactive Media Division called MobZombies, which puts you into the real world with a display that allows you to see the masses of zombies coming for your brains. Sound fun? Oh yeah.
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Water Cooler Games Slams IGDA's Sex & Games Group
news | 08/18/05 | Shawn Rider
The International Game Developers Association (IGDA) has created a Special Interest Group to investigate the issue of \"sex in games.\" They\'ve gotten a handful of developers with an interest in the topic together, and they\'re investigating issues developers are currently facing. Sounds useful at the start, but Ian Bogost, noteworthy gaming journalist, has posted a critique of the effort on Watercooler Games that has us nodding our heads.
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Destroy All Humans
game: Destroy All Humans
review | 07/29/05 | Shawn Rider
Destroy All Humans puts you in control of a one-man alien army bent on pure human-based carnage. With a wise eye towards classic Sci-Fi B movies and a good amount of carnage-creation tools, this is one for all the SF geeks in the house.
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Next Year. Swear to God.
how-to | 07/03/05 | Aaron Stanton
Funny that we\'d choose the Sunday before the 4th of July to take a bit more of a political slant on a gaming comic, but sometimes ideas come, and after a bit of thought I realized that there could be no better time to print a politically-tinged game cartoon than during the celebration of our country, of freedom, and of the ideals that make America great. Plus, it gives us an opportunity to make an old joke about Duke Nukem Forever, wherever it may be. This week\'s twoplayer game comic is called, Next Year. Swear to God.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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QUIZ: Are You Hardcore?
| 06/08/05 | Monica Hafer
It\'s painfully apparent that when you put a bunch of GF! writers into a crowd at E3 that many of us are not exactly what you would call \"hardcore gamers.\" At least, not as hardcore as some of the folks out there. And realizing this got us thinking about the spectrum of the gaming audience, which is always growing and diversifying in interesting ways. So in true media-mogul fashion, allow us to oversimplify and close down the vast diversity of the gaming audience into four convenient categories and present it to you as a \"get to know yourself\" quiz. It\'ll be fun, like in Cosmo (babes inside!).
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E3 2005: Destroy All Humans!
game: E3 2005: Destroy All Humans!
preview | 06/02/05 | Eric Bodrero
Many of the games we see at E3 won't be available to play for months and months following the show. Others show up pretty much the day we head home. Destroy All Humans is a title we here at GamesFirst have been looking forward to since seeing it at E3 2004, and now it's only a few weeks from release. Check out our last minute E3 impressions of this soon to be released title.
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E3 2005: Onimusha Dawn of Dreams
game: E3 2005: Onimusha Dawn of Dreams
preview | 05/30/05 | Laurie Taylor
Onimusha: Dawn of Dreams is more of the same and a little something different. With no characters modeled on real actors (alive or dead), this incarnation focuses on the gameplay and the basic features fans of the series love.
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E3 2005: Aeon Flux: A First Look
game: E3 2005: Aeon Flux: A First Look
preview | 05/28/05 | Monica Hafer
Aeon Flux has become a cult phenomenon. With a movie and a game launching almost simultaneously, we'll have enough fluxifaction to sustain even a city park full of fanboys (and girls). We have first impressions of the game directly from the E3 floor and Monica talked with game Producer Raymond Holmes about the title.
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E3 2005: Ojom's Killer Mobile Games
Articles Archive | 05/27/05 | Shawn Rider
Ojom has been making games for the rest of the world for awhile now, and their innovations in game design and augmented reality have made them incredibly popular in Europe and Asia. We got a chance to sit down with some of the Ojom crew at E3, and we were very impressed with the games we played. Get the rundown on why Ojom is a company to keep an eye on in our detailed look at their current lineup.
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twoplayer comic: Relief After a Long Day
comic | 05/22/05 | Aaron Stanton
There\'s nothing quite like the first night after you\'re home from E3. You sleep in your own bed for a the first time in what feels like a year, and you wake up clear headed and able to write coherently again. You immediately go back and fix all the mistakes in your articles that you made while writing madly on the E3 floor, and then sit down for some quality time with your computer (or significant other, depending on who you are). Wouldn\'t it be nice if you could get that boost in energy from a spray can, like Resident Evil\'s First Aid Spray? We thought so too in this week\'s twoplayer comic, Relief After a Long Day=.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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E3 2005: Prey Press Demonstration
game: E3 2005: Prey Press Demonstration
preview | 05/19/05 | Chris Martin
3d Realms seems to have been under the radar for a while. Duke Nukem Forever might be just a pipe-dream, but let me assure you 3d Realms' new title "Prey" is very much a reality. One of the real jems on the E3 floor, it blew our freakin' socks off - way beyond what we've seen in sample videos before! Impressions and screens inside.
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Act of War: Direct Action
game: Act of War: Direct Action
review | 05/14/05 | Eric Bodrero
If you've been craving a quality RPS game - with beautiful graphics, good story, and great gameplay - Act of War might be for you. This detailed and intricate strategy game uses many of the established norms in terms of features, but mixes them up well enough that they're still fun to play without shaking things up too much. Be sure to read our full review for the inside details on what makes this game work, and what makes it worth your time.
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Soul Calibur III
game: Soul Calibur III
preview | 04/27/05 | Chris Martin
What do we know about Soul Calibur III? Well, not much, actually. But we've been scrounging around the net and found some of the dirt on Namco's PlayStation 2 exclusive follow-up to the PS2, XBOX, and GameCube smash hit. Read on to find out...
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Gran Turismo 4
game: Gran Turismo 4
review | 04/21/05 | Chris Martin
The long-awaited sequel to the reigning king of racing simulations is finally here, but is Gran Turismo 4 everything you ever wanted? Refined graphics, updated offerings, and some spiffy tweaks make it appealing, but what about the AI, the lack of some significant licenses, and no online multiplayer support? Check the details for our lowdown.
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Brothers in Arms: The Road to Hill 30
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
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