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Search for 'system' returned 162 results.

UFC Throwdown Review
game: UFC Throwdown
review | 08/25/02 | GF! Back Catalogue 10/2004 => 1995
Crave Entertainment brings us the latest installment in the UFC series, and fans of the franchise should be pleased with UFC Throwdown. Featuring the same in-depth, strategic fighting system, this is not one of those flashy fighters that zip along at a million miles per hour. This is the thinking feller\'s fighter. Ironic? Click.
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All-Star Baseball 2003 Review (GBA)
game: All-Star Baseball 2003
review | 07/26/02 | GF! Back Catalogue 10/2004 => 1995
Derek Jeter and co. are now portable. All-Star Baseball 2003 offers up the best baseball action on the GBA, and is probably the best sports title out right now for the system. If you\'re itching for some out-of-the-park action during those summer roadtrips, click here.
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Lost Kingdoms Review (GC)
game: Lost Kingdoms
review | 07/26/02 | Matt Baldwin
The Gamecube has been devoid of RPGs, and that makes many gamers sad. Fortunately, Activision has stepped in with Lost Kingdoms, a strange little RPG that uses a collectible card game battle system. Sound strange? It is. But it\'s kind of fun, too. Click here for more.
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INTERVIEW - Richard Garriot, MMO Visonary, Part 2 of 2
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
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INTERVIEW - Richard Garriot, MMO VIsionary - Page 1 of 2
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
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Elder Scrolls III: Morrowind Review (Xbox)
game: Elder Scrolls III: Morrowind
| 07/13/02 | Shawn Rider
Bethesda Softworks gets the prestigious honor of gracing the Xbox with its first RPG. Elder Scrolls III: Morrowind is a great start for the system, and a wonderful example of how cool RPGs can be. Eschewing the Japanese tradition, Morrowind should throw many console gamers for a loop in the best possible way. Click here.
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Soldier of Fortune II: Double Helix Review
game: Soldier of Fortune II: Double Helix
review | 06/28/02 | Rick Fehrenbacher
Activision follows up their cult hit with a sequel that mostly gives the fans more of the same. Soldier of Fortune II: Double Helix features nicer graphics and a more robust GHOUL system (which allows you to take out your enemies piece by piece), but the gameplay remains oriented around shooting, shooting, and shooting more. Click.
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Editorial: The Nintendo Difference
editorial | 06/11/02 | Jason Frank
Jason loves his Nintendo Gamecube. And after a year of meager (to say the least) releases for the system, the Gamecube finally looks to be coming into its own. The new outlook for the system is all about The Nintendo Difference, and Jason would like to have a word with you about this difference. Get some hardcore, uncensored opinion -- click.
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Nyko AirFlo Controllers Preview (Xbox, PS2, GC)
preview | 06/08/02 | Shawn Rider
Nyko brings us a novel solution to an age-old problem: Sweaty Palms. The AirFlo controllers, due out this summer and fall for all console systems, feature fans and special rubber grips to cool your hands as you play. It\'s refreshing. Click here.
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Robotech Battlecry Preview (Xbox, PS2, GC)
game: Robotech Battlecry
preview | 06/08/02 | GF! Back Catalogue 10/2004 => 1995
TDK Mediactive looks to have pulled off a feat we never thought possible -- a good Robotech game! Robotech Battlecry will come out this fall for all systems, and it looks great. The cel-shaded graphics give it that comfy anime feel and the gameplay is fast and furious. Check it out here.
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Editorial: Which Console Should I Buy?
editorial | 06/01/02 | Shawn Rider
Every day I get a ton of email asking me which console system to purchase. My stock response is \"All of them,\" but that isn\'t satisfying for most folks. So in the interest of public service, here\'s my answer to you question: Which Console Should I Buy?
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Which Console Should I Buy?
Articles Archive | 06/01/02 | GF! Back Catalogue 10/2004 => 1995
About a dozen times a day I get an email asking me which console someone should buy. A complete stranger expects me to be able to tell them right off the cuff where to put their $200. I feel a lot of responsibility to our readers, so I often write long letters asking what games they like, who the console is for, etc. (I do get a lot of letters from moms and dads asking which console system to purchase for their children.) Every year at the Electronic Entertainment Expo we get to see the lay of the land, and I was hoping that a clear answer to the quandry of which console to invest in would manifest itself. It's both good and bad that there is still no clear winner in the console wars.

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Back to the Front: The Console Wars Go Online
Articles Archive | 05/29/02 | GF! Back Catalogue 10/2004 => 1995
One of the ubiquitous topics of E3 this year was online gaming. Specifically, online gaming for consoles was in the air and not since Sega announced SegaNet has there been more interest in the topic. Of course, SegaNet taught us quite a few things “ most importantly that it is possible and enjoyable to play console titles online. It also taught us that a lot can be done with a 56.6 Kb connection and that it is essential to allow groups of local players to take on groups of remote players. SegaNet gave us so much, and many of us Dreamcast fanboys felt more than a twinge of sadness at the death of the system, which didn't wither into old age, but was rather sacrificed for the greater good of the parent company. I can picture the Dreamcast kneeling before a row of Sega execs, knife poised at his chest, "I am sorry I have failed to bring Sega out of the pit it had dug well before I was conceived. Forgiveness, please?"

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Smugglers Run: Warzones Preview
game: Smugglers Run: Warzones
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
In what seems like a coup, one of the formative titles from PS2 is jumping to GC exclusivity. Smuggler\'s Run: Warzones will hit Nintendo\'s system this summer, and it\'s likely to please fans and novices alike. New countermeasures, better visuals, and a beefed up multiplayer are just some reasons to check it out. Click here.
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Breath of Fire: Dragon Quarter Review (PS2)
game: Breath of Fire: Dragon Quarter
review | 04/02/02 | Eric Qualls
Capcom\'s other latest offering is a revolutionary take on their established Breath of Fire series. Breath of Fire: Dragon Quarter does two things very differently: First, it incorporates a way-cool cel shaded look. Second, the game structure and replay system are unlike anything we\'ve seen in console RPGs. Read all about it here.
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