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Search for 'gaming' returned 216 results.
game: Gleemax
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast\'s ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we\'ve ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don\'t know about Gleemax? You should, and here\'s why...
review | 06/04/07 | Jamie Gergen
While Sandio Technologies promises to revolutionize the way your mouse and game operate together, the learning curve is steep and difficult to overcome. Instead of improving your gaming experience and making you a better player, the 3D Gaming \'O Mouse will instead become an obstacle to overcome, as often as not. While the design works well for RTS camera controls, it falls apart when you move to faster paced titles like First Person Shooters. The inclusion of analog controls on the mouse may very well be a good idea, but not in this iteration, and after some time with the new mouse we simply can\'t recommend it at the $79 price tag.
game: Entropia Universe
editorial | 05/15/07 | Monica Hafer
There\'s quiet a bit of talk these days about the new wave of online gaming. One of the most publicized is the notion of real-life economies where a person can make a living doing what they love most--gaming! But often times these games aren\'t really judged as a gaming experience and only get press for their entrepreneurial events. In an attempt to penetrate the \"real-deal\" of Entropia Universe, it is necessary to make the investment of time to discover its complexity and uniqueness.
game: Xbox 360
news | 04/20/07 | Aaron Stanton
There\'s an interesting article written back in 2006 that asks the question, \"Why is Microsoft still in the gaming industry?\" After losing $5.4 billion between 2001 and 2006, what incentive does Microsoft have to stay in the home console market? In fact, Microsoft has no incentive, unless you look at what the entertainment division does for Microsoft as a whole. Microsoft wants to keep control of the living room away from companies like Sony and Apple, and uses the Xbox 360 as a strategic tool for a larger company vision independent of its individual profits or losses. Additionally, there\'s an 800-lb gorilla in the room that keeps getting overlooked: XNA.
game: Xbox 360 Elite
editorial | 04/04/07 | Chris Martin
Microsoft seems to be trying to play catch-up with the wrong gaming company. Instead of chasing the Nintendo Wii as it storms through the gaming industry, Microsoft is introducing features that bring it closer in line with the PS3. The PS3 has Blu-ray; Xbox 360 gets a HD DVD drive. PS3 has HDMI, and now so does the Xbox 360 Elite. Both systems now have price tags approaching half a grand. Standing in the middle between Nintendo and Sony\'s price tags, Microsoft would be better served introducing a cheaper SKU to compete as a high-end competitor to the Wii, not a low end competitor to the PS3. Yet both Sony and Microsoft seem to be pursuing features that are driven less by consumer demand and more by their own competition for the beefiest console. There\'s a reason that we don\'t need the Xbox 360 Elite; it\'s called the PS3, and not many people are buying that as it is. Why use that as the model for your feature list?
news | 01/29/07 | Aaron Stanton
Microsoft\'s courtship of the homebrew game developer has led to the Xbox 360 running its first unofficial NES emulator. While not useful to the general public, a programmer by the name of Lone Coder used Microsoft\'s XNA Game Studio Express to convert an existing emulator - SharpNES - to run on XNA environments. That includes both PCs running Windows Vista and the Xbox 360. The development introduces the Xbox 360 to its first taste of unapproved retro-gaming, and while limitations built into Game Studio Express prevent a usable release on the 360, it\'s nice to see Microsoft take steps to embrace the homebrew community instead of alienating them.
game: If Only They Could All Be Brain Age
review | 01/09/07 | Laurie Taylor
The success of Brain Age has helped to launch an entire genre into the public mindset. While video games will probably always revolve around high action and high intensity, games designed to make you smarter have established a slower, more serious side of gaming. Yet even games that are designed to make you smarter have to be fun, and Majesco\'s Brain Boost series for the Nintendo DS simply doesn\'t make the cut. We take a look at Brain Boost: Beta Wave and Brain Boost: Gamma Wave to see if there\'s a winning combination of entertaining puzzles and something to improve the mind; we\'re not entirely convinced we found either.
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn\'t exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that\'s your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we\'ve ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
game: Naruto Ninja Council 2
review | 11/30/06 | Amanda Bateman
Do you need some ninjitsu in your portable gaming life? Don\'t get enough anime on television? Naruto Ninja Council 2 blends side-scrolling adventure and fighting-game style action, which sounds awesome on paper. But you might want to check out this review before making the big purchase.
game: Paraworld
review | 11/12/06 | George Holomshek
How many times have we been left feeling unfulfilled because we can\'t find an RTS with the perfect balance. You know—the precise mix of dinosaurs, ninjas and flamethrowers for which our mousing fingers lust. And just to prove that the gods of gaming are benevolent (and capricious), Aspyr brings us Paraworld, a real-time strategy game that mixes wacky units with solid gameplay. Get the full story from our man, George.
game: Nancy Drew: Danger by Design
review | 09/25/06 | Laurie Taylor
Nancy Drew is fast becoming known as a video game character combating stereotypes. Yes, you read correctly, on top of being an adolescent sleuth she\'s also a kick-in-the-teeth to top-heavy, silver-haired bombshells who are so prevalent in gaming nowadays. In \"Danger by Design,\" Nancy takes on the fashion and food industries in classic adventure game point-and-click fare. Our girl game guru Lauri is here to tell us why Nancy Drew: Danger by Design is great for young girl gamers and also gets a parental--as well as political--seal of approval.
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editorial | 09/11/06 | Chris Martin
Sometimes we recieve emails that lead to internal debates. Sometimes, those debates rage out of control; sometimes they become enlightening. After posting
\"Videogame Violence Causes Subdued Reactions\" we recieved feedback, some positive, some negative. But there was one response that needed to be shared with the
gaming community because its outcome was more enlightening and honest than we had anticipated.
news | 09/10/06 | Aaron Stanton
Joystiq recently found themselves in the cross-hairs of the gaming community after they published a misleading headline on their site. The backlash from the gaming community, which accused them of over-hyping content for the sake of increased traffic, has been strong. Joystiq issued a public apology (good) and then fired the responsible poster (bad). In this editorial, Aaron Stanton takes a look at whether their actions were the right thing to do.
game: TVersity
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there\'s one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
game: Hi Hi Puffy AmiYumi: The Genie and the Amp
review | 07/21/06 | Laurie Taylor
Ami and Yumi are back in Hi Hi Puffy AmiYumi: The Genie and the Amp, fresh from D3 Publisher, whose lineup this year includes several noteworthy titles. For the younger set, The Genie and the Amp is pretty much right on: A cool franchise is done justice with good production and solid game design. This won\'t popularize the Puffy AmiYumi franchise with the hardcore gaming demographic, but it will be a hit on the playground. Read Laurie\'s review for the details.
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