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Search for 'concept' returned 22 results.

Brigade E5: New Jagged Union Review
game: Brigade E5: New Jagged Union
review | 12/05/06 | Jason Perkins
Attempting to capitalize on the void left by the \'90s classic Jagged Alliance, Brigade E5: New Jagged Union brings mercenary strategy back to the PC. Sadly, with a poor graphics engine, buggy gameplay, and portions of the dialog that someone forgot to translate from the original Russian during the English conversion of the game, Brigade is a train wreck. The mulitplayer isn\'t functional and the game will sometimes miss event triggers after you beat a mission. Solid it concept, sluggish in execution, you\'ll want to avoid Jagged Union until patches make it playable.
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Xbox Can Blog: 360Voice and the Internet of Things
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
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Legion Arena
game: Legion Arena
review | 01/30/06 | Blaine Krumpe
While Legion Arena may have a lot to live up to in the historical strategy genre (like Rome: Total War), the war title from publisher Strategy First and developer Slitherin Soft. does a fairly good job of being its own game. Not as deep as Rome: Total War, but not as frustrating or as difficult, either. If you\'re looking for something to take you back in time but not drive you insane at the same time, Legion Arena offers a fun experience without the punishment for losing. Legion Arena operates on the concept that, sometimes, too deep a strategy title just isn\'t fun.
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MS and Nissan Team Up On URGE
game: Xbox 360
news | 01/18/06 | Shawn Rider
Microsoft and Nissan have teamed up to create a concept car called the URGE that comes stock with an Xbox 360 and Project Gotham 3 pre-loaded. (Have no fear, the game is only playable when the car is parked.) The vehicle is made to turn \"echo boomers\" on to the hipness that is Nissan, and the URGE was unveiled at the recent North American International Auto Show in Detroit last week. The Register has a write-up with more info and quotes, but we\'ve got more pictures. And they\'re bigger. Click for more.
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NBA 2K6 Review
game: NBA 2K6
review | 12/30/05 | Chris Martin
In the battle of Xbox 360 launch titles, two contenders went head-to-head on the hardwood: NBA Live 06 and NBA 2K6. Chris Martin already reported on NBA Live\'s disappointing performance, but left us dangling on NBA 2K6\'s courtside prowess. So how does the 2K Sports title fare against behemoth EA\'s basketball baby? Rather well. Featuring a lot more material than NBA Live, and prettier graphics, NBA 2K6 is the basketball title to pick up. Check the review for the details.
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If They Were As Smart As We Think We Are
editorial | 12/03/05 | Jeremy Kauffman
We all have ideas for the next big thing, an idea for a game that everyone would love. The big difference between us and the rest of the world is that we can write about our ideas and entertain our delusions of \'having a real effect on the industry.\' To those ends, we present \"If They Were As Smart As We Think We Are,\" Matt and Jeremy\'s forum for sharing some of their hare-brained videogame concepts. We invite you to read and respond.
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NHL 2K6 Review
game: NHL 2K6
review | 12/01/05 | Jeremy Kauffman
Hockey has been through some hard times, but we\'re finally enjoying a year back on the ice. Also returning to the arena is 2K Sports\' franchise installment, NHL 2K6. NHL 2K6 makes its way onto the Xbox 360 with a graphical polish and some additions to gameplay. Is this the must own hockey game for the next generation? And can the enhancements made for the 360 version make it worth the 360 price tag? Jeremy has the full review here.
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Interview: NBA 2K6 on Launch Day
game: NBA 2K6
interview | 11/16/05 | Aaron Stanton
Jeff Thomas of 2K Sports and Visual Concepts took a moment to talk with us about NBA 2K6 for the Xbox 360. On the eve of the 360\'s launch, this is the last chance developers have to throw in a good word before the games hit the market and suddenly have to stand on their own. We take a closer look at NBA 2K6, what things have changed, what things have not, and what you\'re going to want to look for when this title hits your hot new console.
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Trace Memory Review
game: Trace Memory
review | 10/12/05 | Laurie Taylor
Trace Memory for the Nintendo DS is a bold take on what an adventure game can be, and it provides a whole new take on the concept of \"all killer, no filler.\" Trace Memory clocks in at a very brief five or six hours, which is definitely not the norm in gaming these days, but those are some of the most enjoyable five or six hours we\'ve seen in an adventure game. Our resident academic gamer, Laurie Taylor, takes a look at this unique title.
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Circle of Light: The Concept Behind Microsoft's Killer Strategy
editorial | 09/24/05 | Chris Martin
Microsoft isn\'t one to be left behind in the wake of Nintendo\'s announcement of the Revolution\'s controller. They might not be rolling out a redesigned input device, but it doesn\'t mean they aren\'t being revolutionary. What\'s Microsoft\'s revolution? It\'s Live. Their inclusion of the Live service in every Xbox 360 sold makes it clear that they consider the gaming community itself to be the revolutionary aspect of gaming. Take a moment to read about Microsoft\'s approach to the game industry.
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Brothers in Arms: The Road to Hill 30
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
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Ubisoft Focus: Tork: Prehistoric Punk
game: Ubisoft Focus: Tork: Prehistoric Punk
preview | 12/31/04 | Chris Martin
Lots of people claim to have developer loyalty, but developers aren't the only ones that make the dream of a game come true. While their work might make a game good, it's publishers that get a game sold. If Ubisoft hadn't taken a chance on a few unique design concepts, games like Prince of Persia and the brilliant Beyond Good and Evil wouldn't have ever made it out of the developer's door. In the first of our Publisher Focus series, we're taking a look at what games Ubisoft has planned for us, starting with Tork: Prehistoric Punk. Make sure you read about this January release.
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Questionable Approaches: Girls in Gaming
Articles Archive | 12/12/04 | Aaron Stanton
There are stereotypes in the gaming industry. There's the concept of the nerdy guy that never goes outside, that never plays sports, that weighs too much, and has a pale, colorless complexion. But most of the time, these stereotypes are inaccurate. For starters, you could take the above example and, at least nearly every other time, read it girl? where the guy? is now. And the rest of it? That's just right out. Battling stereotypes is one of the obstacles our industry has to overcome. Are columns like GameSpy's new GirlSpy a way to do that? Aaron doesn't think so. Do you agree with him? Be sure to read and find out.
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Tokyo Xtreme Racer
game: Tokyo Xtreme Racer
review | 02/23/04 | GF! Back Catalogue 10/2004 => 1995
Tokyo Extreme Racer 3 has all the goodies that the franchise is know for“and it has them in quantity. What with the vastly expanded list of opponents, new cars, and even two new cities, Tokyo Extreme Racer 3 delivers a lot of action for its $20 price tag. The downside? It hasn't grown much in concept and problems in earlier titles have stuck around for this one too. Jeremy gives us the full scoop right here.
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Law and Order II
game: Law and Order II
review | 10/16/03 | GF! Back Catalogue 10/2004 => 1995
Law and Order II: Double or Nothing starts with a pretty good idea. A narrative driven videogame where you spend the first half of the game trying to solve a mystery and the second half of the game going for a conviction in the courtroom sounds like a, innovative, promising concept. How is the execution? Tristan, a long time Law and Order fan, puts this steaming pile on trial. Click here for the verdict.
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