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Search for 'Help' returned 78 results.

Get a Little Gore from Your PSP with God of War: Chains of Olympus
game: God of War: Chains of Olympus
review | 03/31/08 | Shawn Rider
Everyone\'s favorite bloodthirsty Spartan is back, and, as usual, he\'s pissed. In this prequel to the other two God of War titles, you\'ll help Kratos save the planet from eternal darkness. God of War: Chains of Olympus delivers the same insane action and impeccable quality of the previous PlayStation 2 editions, and that is an accomplishment for a title with both a brand new developer (the capable Ready at Dawn) and a brand new console. This is the best reason so far to blow the dust off your PSP. Check out our review.
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Brain Boost: Beta Wave and Brain Boost: Gamma Wave Reviews
game: If Only They Could All Be Brain Age
review | 01/09/07 | Laurie Taylor
The success of Brain Age has helped to launch an entire genre into the public mindset. While video games will probably always revolve around high action and high intensity, games designed to make you smarter have established a slower, more serious side of gaming. Yet even games that are designed to make you smarter have to be fun, and Majesco\'s Brain Boost series for the Nintendo DS simply doesn\'t make the cut. We take a look at Brain Boost: Beta Wave and Brain Boost: Gamma Wave to see if there\'s a winning combination of entertaining puzzles and something to improve the mind; we\'re not entirely convinced we found either.
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Gears of War Review
game: Gears of War
review | 12/19/06 | Chris Martin
The Xbox 360 needed a killer app to help counteract the release of both the PS3 and the Nintendo Wii, a game that would make their year-old system more appealing to potential Christmas shoppers. Well, Epic delivered with Gears of War, one of the best games to ever grace a game system. Even after the shiny new gleam has worn off, Gears of War continues to amaze, and promises to be a lasting online and offline hit for some time to come. Between Gears of War and Halo, Microsoft is holding some intellectual properties that will sell consoles, and you better bet that they know it.
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The Child's Play PS3 Gets a Second Chance
news | 11/30/06 | Aaron Stanton
GF editor Aaron Stanton has been trying to win a PS3 for charity from KISSFM 103.3. we\'re sad to say he didn\'t make it. But there\'s still a chance. One of the other contestants, Hollan, is considering donating the PS3 to Child\'s Play if he wins. So, if you want to help Penny Arcade auction off a PS3 that\'s been signed with personal messages by the developers of Microsoft (details on that in the article) all in the name of raising money for sick children in hospitals, you\'ve got to read this. We need to band together as gamers and make sure that Hollan wins this competition. We need him to win by a landslide. Go here and vote for Hollan. If you want to read more about what\'s going on, read this article here, and then go vote for Hollan. Before 4 o\'clock, December 1st, 2006.
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Dead Rising for Real in the Name of Child's Play
news | 11/27/06 | Aaron Stanton
In an odd and yet fortunate turn of events, GamesFirst editor Aaron Stanton has been invited to publicly humiliate himself for the sake of video games. By locking himself in a mall for 5 days he has a chance to win a PS3. If we can end up with a system in hand, we\'re going to go ahead and donate that sucker to Penny Arcade\'s Child\'s Play charity. But before we do that, we\'re going to try to get it signed by the last people on earth you\'d expect: Sony\'s rival Microsoft. We\'re taking it to Microsoft with an open invitation to the Xbox developers to sign the system with whatever personal messages they might have for Sony. It\'s just our little way to make the system a bit more of a collectors item before being auctioned away to raise money for sick children across the United States. But, before we can do even that, we need your help...
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Doom For XBLA Review
game: Doom
review | 09/30/06 | Tristan Mayshark
id\'s seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it\'s 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
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When In-Game Advertising Ruins Your Game
game: Dungeon Siege 2: Broken World
news | 08/16/06 | Aaron Stanton
In-game advertising will have a large impact on the future of the game industry. Not only can it represent another form of post-release content delivery, it helps fund the developers that make the games we love. However, there\'s bound to be some bad implementations as the technology gets going, where game companies test their boundaries to see what gamers will accept. 2K and Gas Powered Games included a voiced NPC in Dungeon Siege II: Broken World that directly references an upcoming PSP game, and it\'s sparked a bit of a negative response from gamers. Take a look here for the details.
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The Future of Television: Games, Media and TVersity
game: TVersity
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there\'s one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
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Gradius Collection Review
game: Gradius Collection
review | 07/20/06 | Matt James
Konami\'s latest retro anthology, Gradius Collection, brings a long legacy of side-scrolling shooter mayhem to the PSP. For fans of the classic space-cave action Gradius made popular, this is a must-have collection. Sporting some welcome enhancements, including a quick-save feature that helps players reach previously unattainable levels and makes the games more portable-friendly, Gradius Collection is worth checking out to spice up that summertime commute. Matt James has the review right here.
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How Homebrew Development is Holding Up, System By System
news | 06/12/06 | Aaron Stanton
Systems like the original Xbox and Sony\'s PSP are praiseworthy on their own, but they can be made even better through the creative application of homebrew software. Enthusiast developed software has helped shape the console industry since the days of the Sega Saturn and the original PlayStation. This posting on the DCEmu forums takes a brief, but informed look at the state of homebrew development on today\'s and yesterday\'s systems. Included in the list are common consoles, like the Xbox, as well as older systems, like the DreamCast. It\'s an interesting read if you\'ve dabbled on the fringe of the community and are curious to hear an overview of how things stand.
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Take Command: 2nd Manassas Review
game: Take Command: 2nd Manassas
review | 05/22/06 | Sean Hilliard
Normally, historical war games cater to the hardcore. Learning to play them takes a significant investment in time, and you\'ll still find yourself losing after hours of gameplay. Now, Mad Minute Games has introduced Take Command: 2nd Manassas, a war game based in the U.S. Civil War that is almost accessible enough for casual gamers. Well, almost. With excellent A.I. that helps keep unwanted micromanagement to a minimum, Take Command: 2nd Manassas offers a solid middle ground between the hardcore and the casual. If you\'re looking to step into the genre of historical RTS, this might not be a bad place to test the water. Get Sean\'s review here.
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Twilight Princess Hands-on with Wii
game: The Legend of Zelda: Twilight Princess
preview | 05/18/06 | George Holomshek
As if Nintendo fans didn\'t have enough of a hard time: Now their fave franchise will have them twirling and striking with a Wii li\'l controller as they shepherd everyone\'s fave elven man-boy on to victory. Twilight Princess now supports the Wii controller awesomeness that both helps you immerse yourself in the fantasy experience, and helps you look even less cool while playing video games. Behold the awesome glory of gaming innovation! Check George\'s in-depth hands-on write-up in this preview.
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Protesting Booth Babes Kicked Out By E3 Security
news | 05/11/06 | Aaron Stanton
Booth babes have been a hot topic at E3 this year. The ESA has instigated additional enforcement policies to help control the extent to which booth babes reveal their bodies, and not everyone is happy about that. When two girls in revealing clothing showed up outside the convention center with signs that read, \"Booth Babe Protest: I\'m \"E\" for Everyone,\" and, \"Bikinis > Bullets,\" we couldn\'t help but stop for an interview. When E3 security showed up to chase them off the grounds, we also couldn\'t help but throw a press credential, a camera, and a little weight into the mix in an attempt to put it to The Man. Seems to have worked.
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Pre-E3: Sadness Preview
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
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In Search of a Cure for Vampirism in Elder Scrolls IV: Oblivion
game: Elder Scrolls IV: Oblivion
how-to | 04/18/06 | Chris Martin
Oblivion is one of the first games to really be a system seller for the Xbox 360 (that is, if you can find a 360). One of the quirks of the game is the ability to contract diseases - more specifically, you can contract Vampirism. The quest for a cure is one of the longest and most complicated of Oblivion, and also one of the most interesting. You\'ll find yourself weighing the trade-off between huge stat-bounces and the ability to withstand sunlight and quick-travel between towns. If you\'re a little confused about what Vampirism does for you, does against you, and how to cure it, Chris Martin\'s guide to curing vampirism is for you.
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